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Approved Move Archive (2013 - May 2015)
Vortex 300 OM( Requires ranged proficiency, DEBUFF and area attack proficiency) variable

Caira extends her right hand as she begins to cast this spell with her palm facing upward while a whirling wind spins around her freshly clasped fist. A narrow silver cyclone extends itself (seemingly originating from her palm) toward the sky as it grows in size and begins to twist itself into the ground as a spinning turmoil of endless wind. Next, she launches it forward as though she would lob a heavy baseball and it lands in one spot and remains there as its size grows.

Over thirty seconds, the width of the tornado has grown from that of the size of a thin tree stump into that of a few yards. (2-3)

Anyone encased within the Vortex is subjected to its main purpose, it suctions out air and repels it outward (ie. the air from within the cyclone is repressed and forced out, to the boundary of the spinning cyclone’s perpetuating winds). This might cause some people to suffocate or dampen and snuff out any fire that is caught within.

To cast this spell, Caira must have very clear concentration and must not be under any spell/effects that have caused her drowsiness or dizziness. Charging: While it takes thirty seconds to cast as well as ten seconds to grow to its final size, Caira must stay very still and hold her breath (seemingly for concentration’s sake) until it has reached its full potential. If she moves or does not hold her breath the cyclone will be deployed where she stands and will effect her if she does not escape.

To escape the vortex (of doom) a Prime (or being) must first send an attack to disrupt the boundary winds that have formed the edges encasing the cyclone before quickly leaping out abruptly after the attack has intercepted the airflow against the ‘wall’ of air.


Within the cyclone a foe is subjected to very little oxygen or breathable air, and the torrentially turmoiling wind (technically a vacuum effect, as the oxygen is moved out of the tornado,) that would effect their vision without proper eye protection (goggles, sunglasses, etc.) with the sheer force of winds alone not to mention terrain variables that might spring forth in the process of the spinning cascade of wind.
Duration vortex lasts: 60 minimum, 90 seconds maximum.

(Note: With more expertise, when deploying/launching the tornado, she can ‘fake out’ the aim of where she wants it to go, without consequence.)
[Image: mqdefault.jpg]


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

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