03-15-2015, 09:39 PM
Time Crawl - 300 OM (Requires: Ranged Proficiency, Time Manipulation, Debuff Proficiency)
Adam lifts one hand, palm out toward his target, where the image of an old analog clock is superimposed over his palm. The displayed clock begins to tick slower, until it comes to a complete halt, a process which takes approximately three seconds. The designated target's perception of the world is then slowed dramatically. To them, it suddenly seems as if the rest of the world is moving much faster -- over twice as fast, in fact -- when in reality nothing has changed at all. Their reaction times will be completely thrown off, in most cases, making fighting effectively extremely difficult. Adam can maintain this effect for up to a full round of combat before it starts to lose its cost-effectiveness, stamina-wise, though he cannot do anything else while maintaining the effect. Should he stop actively maintaining it, then the target's perceptions will return to normal over the course of the next several seconds.
Adam lifts one hand, palm out toward his target, where the image of an old analog clock is superimposed over his palm. The displayed clock begins to tick slower, until it comes to a complete halt, a process which takes approximately three seconds. The designated target's perception of the world is then slowed dramatically. To them, it suddenly seems as if the rest of the world is moving much faster -- over twice as fast, in fact -- when in reality nothing has changed at all. Their reaction times will be completely thrown off, in most cases, making fighting effectively extremely difficult. Adam can maintain this effect for up to a full round of combat before it starts to lose its cost-effectiveness, stamina-wise, though he cannot do anything else while maintaining the effect. Should he stop actively maintaining it, then the target's perceptions will return to normal over the course of the next several seconds.
![[Image: kUpgBYg.gif]](https://i.imgur.com/kUpgBYg.gif)


