07-19-2017, 01:53 AM
@Repliku:
Hmm... From what I gather it seems OP, even without the reloads. Because if I understand correctly, you have 13 guns, each with 6 blinding "arrow" shots. So 132 seconds of blinding if used optimally. Also, the cooldown doesn't seem to do a lot, as you said you can reload them instantly. You might want to change it. Anyway, in general:
>Why does it need 2 hands? Does he have to hold two? What happens to all the guns he can't hold?
>Fire rate is required.
>Range is needed.
>Why list the shots if he has to reload? Am I missing something?
>Due to the current stats, you can keep someone constantly blinded and kick them to death.
>If you're spam shooting, 0.5 seconds is probably a more suitable debuff time for the move. It depends on how much time you expend to get the amount of blinding.
>How does the cooldown come into play if you can just reload?
>The use of telekinesis in the future seems potentially broken. Especially when you can then
hold 13 instead of 2 guns. Even if it's inaccurate, that's a lot of bullets for guns that insta-reload.
>Is the ammo unlimited?
Hmm... From what I gather it seems OP, even without the reloads. Because if I understand correctly, you have 13 guns, each with 6 blinding "arrow" shots. So 132 seconds of blinding if used optimally. Also, the cooldown doesn't seem to do a lot, as you said you can reload them instantly. You might want to change it. Anyway, in general:
>Why does it need 2 hands? Does he have to hold two? What happens to all the guns he can't hold?
>Fire rate is required.
>Range is needed.
>Why list the shots if he has to reload? Am I missing something?
>Due to the current stats, you can keep someone constantly blinded and kick them to death.
>If you're spam shooting, 0.5 seconds is probably a more suitable debuff time for the move. It depends on how much time you expend to get the amount of blinding.
>How does the cooldown come into play if you can just reload?
>The use of telekinesis in the future seems potentially broken. Especially when you can then
hold 13 instead of 2 guns. Even if it's inaccurate, that's a lot of bullets for guns that insta-reload.
>Is the ammo unlimited?
