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Move Creation Workshop
@Repliku:
Hmm... From what I gather it seems OP, even without the reloads. Because if I understand correctly, you have 13 guns, each with 6 blinding "arrow" shots. So 132 seconds of blinding if used optimally. Also, the cooldown doesn't seem to do a lot, as you said you can reload them instantly. You might want to change it. Anyway, in general:

>Why does it need 2 hands? Does he have to hold two? What happens to all the guns he can't hold?
>Fire rate is required.
>Range is needed.
>Why list the shots if he has to reload? Am I missing something?
>Due to the current stats, you can keep someone constantly blinded and kick them to death.
>If you're spam shooting, 0.5 seconds is probably a more suitable debuff time for the move. It depends on how much time you expend to get the amount of blinding.
>How does the cooldown come into play if you can just reload?
>The use of telekinesis in the future seems potentially broken. Especially when you can then
hold 13 instead of 2 guns. Even if it's inaccurate, that's a lot of bullets for guns that insta-reload.
>Is the ammo unlimited?


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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