08-08-2018, 11:18 PM
Stats:
ATK: 3
Deluxe doesn't use weapons, instead she uses her own claws and the speakers on her legs to attack. Because of this, she can't do too much damage, but she's still capable of hitting hard enough to stagger.
DEF: 1
Because of her disinterest and fear of close combat, it could be said that she has a similar pain tolerance to a 13 year old human.
SPD: 4
Her half-machine/half-natural legs allow her to reach speeds of up to around 38mph(61k/h). Although she almost never has a reason to reach such speeds, she knows she's capable.
TEC: 2
In the event of a skirmish, if she has to, Deluxe can really hurt someone with her claws. That is, if she's angry enough. She is also skilled enough with her leg speakers that she probably wont miss her target.
Proficiencies (2000)
Ranged Proficiency - 1000 OM
Allows you to purchase moves which use projectiles or attack from range. For example guns, bows and long-range beam attacks.
Physical Strength - 1000 OM
A unique proficiency, this allows characters to become proficient hand-to-hand combatants, without purchasing any additional moves for normal punches, kicks, throws, grapples, etcetera, the strength based on your ATK stat. It also allows for picking up heavy objects with your bare hands, strength dependent on your ATK stat. Once purchased, you may also purchase melee weapons such as swords, staves or whips as moves, or other advanced melee moves such as charged strikes. For the purposes of clarity, any move that reaches further than 12 feet away from yourself requires the Ranged proficiency.
Powers (800)
Burst Movement - 800 OM
Burst Movement allows you to quickly move at up to double your normal speed. The downside is that is only usable in second-long bursts (with a second inbetween) and drains the user much more than normal movement, making it a quick way to tire oneself out in battle if constantly used. This serves as a useful 'dash' that can be used for closing gaps quickly to attack, dodging attacks, and confusing an opponent.
Moves (900)
Claws - 300 OM (Physical Proficiency)
Deluxe prefers not to carry real weapons, as she does not enjoy close combat. However if the time arises when someone confronts her and she needs to do something fast, she'll use her claws to scratch away at her attacker.
"Thunderthighs" - 600 OM (Ranged Proficiency)
By using the large speakers on her upper legs, Deluxe can charge up an earsplitting bass boom, launching a cone-shaped soundwave with an 8ft (2.4m) radius powerful enough to either knock someone down or throw them up to 10ft (3m) away. The soundwave can last 5-10 seconds depending on the intensity of the blast, which depends on how close her target is, and how long she charges. If her target is close by, they could be thrown up to 8 feet away, and if they're further away (but within the 8 foot radius,) they could be thrown up to about 2 feet away. After being hit by this move, the target will either have the wind knocked out of them, or be deafened for a short period of time (up to a minute.) Deluxe can only charge this move when she is stationary, and if a character manages to knock Deluxe over or force her to move in any direction, her charge will cease and the intensity of the blast will reduce by half. The blast instantly happens whenever the charge stops, but she can charge it to full power ONLY if charged for 1 minute. You have to really get on Deluxe's nerves to make her use this move.
ATK: 3
Deluxe doesn't use weapons, instead she uses her own claws and the speakers on her legs to attack. Because of this, she can't do too much damage, but she's still capable of hitting hard enough to stagger.
DEF: 1
Because of her disinterest and fear of close combat, it could be said that she has a similar pain tolerance to a 13 year old human.
SPD: 4
Her half-machine/half-natural legs allow her to reach speeds of up to around 38mph(61k/h). Although she almost never has a reason to reach such speeds, she knows she's capable.
TEC: 2
In the event of a skirmish, if she has to, Deluxe can really hurt someone with her claws. That is, if she's angry enough. She is also skilled enough with her leg speakers that she probably wont miss her target.
Proficiencies (2000)
Ranged Proficiency - 1000 OM
Allows you to purchase moves which use projectiles or attack from range. For example guns, bows and long-range beam attacks.
Physical Strength - 1000 OM
A unique proficiency, this allows characters to become proficient hand-to-hand combatants, without purchasing any additional moves for normal punches, kicks, throws, grapples, etcetera, the strength based on your ATK stat. It also allows for picking up heavy objects with your bare hands, strength dependent on your ATK stat. Once purchased, you may also purchase melee weapons such as swords, staves or whips as moves, or other advanced melee moves such as charged strikes. For the purposes of clarity, any move that reaches further than 12 feet away from yourself requires the Ranged proficiency.
Powers (800)
Burst Movement - 800 OM
Burst Movement allows you to quickly move at up to double your normal speed. The downside is that is only usable in second-long bursts (with a second inbetween) and drains the user much more than normal movement, making it a quick way to tire oneself out in battle if constantly used. This serves as a useful 'dash' that can be used for closing gaps quickly to attack, dodging attacks, and confusing an opponent.
Moves (900)
Claws - 300 OM (Physical Proficiency)
Deluxe prefers not to carry real weapons, as she does not enjoy close combat. However if the time arises when someone confronts her and she needs to do something fast, she'll use her claws to scratch away at her attacker.
"Thunderthighs" - 600 OM (Ranged Proficiency)
By using the large speakers on her upper legs, Deluxe can charge up an earsplitting bass boom, launching a cone-shaped soundwave with an 8ft (2.4m) radius powerful enough to either knock someone down or throw them up to 10ft (3m) away. The soundwave can last 5-10 seconds depending on the intensity of the blast, which depends on how close her target is, and how long she charges. If her target is close by, they could be thrown up to 8 feet away, and if they're further away (but within the 8 foot radius,) they could be thrown up to about 2 feet away. After being hit by this move, the target will either have the wind knocked out of them, or be deafened for a short period of time (up to a minute.) Deluxe can only charge this move when she is stationary, and if a character manages to knock Deluxe over or force her to move in any direction, her charge will cease and the intensity of the blast will reduce by half. The blast instantly happens whenever the charge stops, but she can charge it to full power ONLY if charged for 1 minute. You have to really get on Deluxe's nerves to make her use this move.
![[Image: DeluxeSmall.png]](https://cdn.discordapp.com/attachments/326189686529851392/476961300963131413/DeluxeSmall.png)

