08-01-2018, 03:09 AM
(07-22-2018, 02:37 PM)Little Ghost Wrote: Woop woop! Smol Spookie's first Supah Attacku!
SmolSpook Wrote:T1 Super Attack - Duality Drive: Radiant Charge
With Soul and Void in violent harmony, blast off and strike down all pretenders to the throne!
Cost: 500 OM
Requirements: The Pure Nail, Monarch Wings, Physical Strength Proficiency, Burst Movement.
Picking a target, Little Ghost focuses and takes a low, crouching stance as the majestic Monarch Wings spread out behind him. The wings of soul swirl and concentrate, shrinking in size but gaining luminosity as an orb of blackest void begin to hover behind Little Ghost's back. The concentrated Monarch Wings then act as the controlling gimbal and/or nozzle in a rocket engine, guiding the propulsion effect of the void sphere as said sphere spouts out energy while collapsing in on itself, driving Little Ghost forwards in a blazing, violent charge trailing void and soul.
Travelling at such violent speeds, letting the swirling aura suffuse his weapon, Little Ghost becomes the hammer that drives the Nail. A massive strike ensues, unloading the collective soul, void, and kinetic energy into the target for massive damage. Since this attack can be performed with any relatively solid melee weapon, even improvised ones or unarmed, the specific form of the strike is not important. However, since it was initially designed to be used with The Pure Nail and similar weapons (bladed, non-hafted ones), users of this super attack must have at least Tech 5 to not suffer a slight reduction in damage if used with a non-fitting weapon. As this move is at least partially "weapon agnostic", the range of the strike is dependant on the "melee" weapon used.
The price of a T1 is 600, other than that, approved.
(07-30-2018, 03:21 AM)Gogo Yubari Wrote: I'm guessing this was left out of the initial app because it is crazy complex... which is more than fair! I have no idea if I did it right, but here's the move for consideration:
Meteor Hammer (1200 OM Three variants- Physical, Ranged, Debuff proficiencies)
Gogo's signature weapon is an extremely flexible Meteor Hammer. Twenty feet of chain with a 5kg steel ball on the end, the weapon is famously difficult to control, but Gogo is a master in the art and (rarely) risks clobbering herself in the back of the head when she's swinging it around.
The weapon can be used in three primary ways.
In its standard mode it is a hefty spiked ball on a chain; this can be swung around very rapidly and produces heavy, but (mostly) blunt, impacts when it strikes a target and may be bounced off hard surfaces or used to smash through them if sufficiently charged.
The second configuration has a set of serrated blades spring around the middle of the weight. This is capable of causing slashing injuries and is even more damaging, but will also tend to get lodged in terrain (and sometimes people) and is therefore the slowest to recover from, though sometimes 'anchoring' the weight is very handy.
Thirdly, it is a chain. It can be wrapped around someone's throat to choke them out, or their limbs to bind them up.
The longer that Gogo spends spinning the chain to build momentum, the more powerful the attack will be. It takes about 1 second to complete a decent loop, and there are diminishing returns after more than seven or eight rotations to build maximum energy.
All uses of the Meteor Hammer have a maximum range of 20 feet. The weight can be swung in vertical blows for a closer-ranged fighting style or flung out, though it takes a second or two for her to pull it back in depending on how much chain was required to reach the target.
(1200 for base, bladed, chain and charging attacks - debuff for the choking/binding).
What is the difference between the regular configuration and the bladed configuration? You say the blades "spring" around the middle of the weight, or did you mean "spin"?
(07-30-2018, 07:25 PM)Ricter Wrote:Quote:Main move is here, bellow are additions.
Lanor: (1800 OM) [Requires Physical Strength, Healing, Buff]
[spoiler]Is a 4’7”ft long, 5 inch width, double edged broad sword that has a stainless steel look to it with a brown handle and cross-guard, being balanced in speed and weight.
Mend: After a five second channel time the blade can be toggled too close small wounds of any living things it slices, leaving non painful glowing gashes that mend small cuts on the body and vanish after contact with the blade has ended. For large wounds he would need to deliver one strong slash or stab after a three second wind-up, which makes the wound stop bleeding, closing it and ensuring it doesn't again unless another wound is made along the same location. This doesn't heal the wounds sustained but more so mitigates bleeding out from them and minor pain as well. After another five second channel it may return to a normal blade, the blade cannot damage or harm any organic targets while charged and it behaves normally to metal contact.
Alleviate: Touching the face of his sword while staying still he can hold it there for over five seconds before pulling it away and touching someone, leaving a glowing paw print on them after two seconds of contact, which can be done while in motion. The mark effectively turns pain into rapture as any damage they are suffering is still present, but the feeling of discomfort is reduced to being very minor to just being numb to it for the duration. The mark lasts for around a minute and can be applied and maintained so long as it’s himself, or an ally that stays with in thirty meters of him. He can hold the power for up to ten seconds before it needs to be administered or else he loses it entirely and suffers some energy loss. After applying it once he needs to wait more than a minute to apply it again on someone once the duration is over.
Cure: If he chooses he may also aim to stab someone with his blade and keep it inside of them for up to five seconds, for which he can move but if he dose the sword must stay in contact with the target and in his hands. The weapon would soon pull out any foreign agents inside of the body, that includes poisons, viruses, and parasites then either destroy or cure the illness as a mark is left in its place. The mark lessons the effect of the same poison for up to thirty seconds, but is dependant on the attackers TEC Vs his own DEF. If the attackers TEC is less than half Ricters DEF then target is immune to the same poison, if its even to his DEF then its half as effective, and if its more than double his own DEF just negates the mark entirely. This requires some energy on his own part to do, minor but repeated uses can lead to being fatigued and has a thirty second cool down before it can be reapplied after the mark vanishes. This can't heal those afflicted by super debuff moves.
Sharpen: After charging for twelve seconds he can tap someone with his blade or touch them personally and they will be have a dazzling glow around their body which only they would notice. Being filled with energy their very next attack would hit as hard as if they charged up a ten second attack themselves and used it, over all empowering their attack to hit harder but not reducing the time in which they cast their very next move. However it drains some of his own energy and what ever attack they make seems to add to the power of their attack but only once and only for the move they use right after he passes on the energy. He can only use this skill every minute in battle lest he risks offering too much of his energy and growing fatigued, and the energy can be held for over eight seconds before it needs to be given or used before it vanishes completely. He needs some focus for this and can only defend himself while channeling, being unable to do attacks in the mean time, he can move around freely while using this but artful evades are out of the question.[/spoiler]
Aroma Therapy: (300) [Requires Healing, Buff, Area Defense, Telepathy, Ranged Proficiency]
Thanks to all the herbal remedies he’s enchanted his weapon with, and some alcohol, his body can be engulfed in an aura that eludes the smell of vanilla with a mix of different kinds of herbs, in addition to a bit of sake from a friend of his to add some joyful inebriation. After a ten second channel time, that cant be interrupted, and five seconds of being in his generalized area he can use the allure of the smells to impose minor hypnotic effects on those who stay near him. One of which makes those who are around him very relaxed, a content state of lulled indulgence, similar to feeling a bit tipsy or drunk but having not drunken anything at all. They can choose to act normal however, or simply go along with the sensations as it was more so made to aid them than cause harm.
The aroma fights off the effects of foreign mental disturbances that may change the way someone acts, thinks, or anything affecting their five senses by matching his DEF vs their aggressors TEC. If they have double his DEF then the disturbance go’s through naturally, if they are nearly even then they are half as effective, less than half his DEF and they become immune to them for the duration. The effect can only afflict those in a five meter radius from his location. Leaving his general area makes the relaxing sensation go away, he can keep the mental blocking aspect of the skill going for one minute but on use it drains a moderate amount of energy from him. Flavor wise he can always smell like this while not giving an in combat effect, additionally this can't help those afflicted by super debuff moves.
Shatter & Reforge: (300) [Requires Healing, Buff, Area Defense, Physical Strength, Ranged Proficiency]
With minor enchantments on his sword he can willingly allow his blade to shatter and reform in either of his hands. The process takes around one second and takes very little energy to do, the blade can also reform from any physical distance its at currently. For every thirty or so meters from his current location it takes an additional second to reform in his hands.
Lanor - Mend, Cure and Sharpen all look fine to me. Alleviate, the maintaining of the mark part I'm going to say you won't be able to do unless Ricter is able to maintain physical contact with the person, not to mention it would require constant energy use to maintain.
Aroma therapy - Looks good to me.
Shatter & Reforge - Sounds fine to me
(07-30-2018, 11:45 PM)Aquamarine Wrote: Water-Gel Bullets (300 OM, Requires Ranged, Debuff, Area)
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which minimally damages the opponent, and also weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging and firing this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique, preventing her from using moves involving her water wings.
Approved
(07-31-2018, 05:37 PM)Clownpiece Wrote: T2 Super Attack: Mom Said It’s My Turn to Use the Master Spark (Ranged, Area Attack) (800):
A powerful attack Clownpiece ripped off learned from Yuuka. Holding her hands out in front of her, she conjures up a small ball of light, shimmering in radiant reds, whites, and blues, which shoots a thin, harmless beam of light in front of her, marking where the attack will go. She then announces the name of the attack (Hell Sign "Master Spark"), and the thin beam of light explodes outward into massive, patriotic laser, measuring 10 meters wide and reaching up to 40 meters in front of her, shining in the very same colors that made up the orb, and smelling quite overpoweringly of smoke and sulfur. This beautiful burning beam of light rages on for 5 seconds before petering back off to the original, thin laser, and disappearing completely, leaving Clownpiece winded.
Approve-a-fried
(07-31-2018, 06:43 PM)Lucas Kellan Wrote: StA61 Vultur with Silencer- 300 OM (Requires Ranged Proficiency)
The STA61 Vultur is a advanced sniper rifle with a silencer and crosshair with targeting system for shooting long distance targets. The sniper rifle has a high rate of fire and a large magazine.
The weapon shoots about 12 shells per magazine fitting in it and it's able to fire 1 shot every two seconds quickly.
Echo takes about 5 seconds to reload.
Approved
(07-31-2018, 10:06 PM)Meriwa Wrote: Hi.
[spoiler]Nargacuga Greatbow
A masterfully crafted greatbow, firing fletched spears like arrows designed to take down monstrous foes.
Cost: 900 OM
Requirements: Physical Strength, Ranged Proficiency, Homing Proficiency
Crafted from the bones and sinews of the Great Nargacuga Wyvern, this ancient 2.4 meters tall bow fires great arrows, literal fletched spears to strike down dragons and other large beasts so similar to what it was made from. The amount of force required to even draw the bow prevents full powered rapid fire from any but the strongest of wielders. Sympathetic runes, material properties, and tricks during its construction allows the Nargacuga Greatbow to impart ever greater strength to its shots by keeping the bow slightly overdrawn for longer periods of time before loosening it. Relaxing it slightly, letting the arrow settle back in a full draw halts the charge, which can be built for up to 30 seconds. Meriwa can, at her absolute fastest, go through a full sight-draw-knock-pull-center-loose cycle about once every second and not suffer from poorer accuracy. Given her background and prior experiences she does prefer to accomplish this cycle in at least 3 times as long, devoting the extra time to let the bow further charge its formidable shots. Given how higher levels of charge increases the difficulty to keep your aim on target, you only remain accurate up to 4 times your TEC in charge time, requiring the use of the target-seeking arrows runic array if you go past that limit.
Runes inlaid in the grip of the bow allows one to focus, decreasing the power and speed of the arrows, investing the lost energy to give them the property of always homing in on their target, swerving around obstacles in their path. As the runes activate, a magic circle forms like a scope attached to the bow itself (see the gif in the spoiler below for a general idea). Keeping the target firmly ensconced in their mind's eye, the homing property activates, only requiring that the arrow be loosened in the target's general direction. The magic circle is an actinic blue in color, as are the glowing runes visible along the arrowheads and shaft of the arrows that are loosed with this "seeking property" activated.
Essentially this, but actinic blue, not being a pentagram, and having a similar, larger circle hovering by the bow limb.
https://78.media.tumblr.com/d213db738632...o2_500.gif
The quiver, situated at its wielder's back contain up to 15 great arrows, almost fletched spears, which continuously refill at a rate of one great arrow every 10 seconds. The inlaid runes that keep the arrows in place during acrobatic maneuvers can also be used to completely fill the quiver in bursts, but this drains stamina equivalent to a light 100 meter jog.
When the bow is not in use gripping the handle, thumbing a small button there, and making a specific push-twist-pull motion disengages the locks and folds up the bow along four points (just above and below the handle and about halfway out each "limb" of the weapon) into a much more compact form for travel. A push-pull-twist-push, essentially the "fold-up" motion in reverse, while pressing the same button makes the bow snap back out to its full glory. Shifting the weapon between the "travel" and "usage" modes takes about a second either way.[/spoiler]
Well, I fucked up...
So, 300 for base bow, 300 for charged shots, and 300 for a homing option, Looks fine to me, Approved. If I missed something about the bow, let me know.


![[Image: 400?cb=20140315202945]](https://vignette.wikia.nocookie.net/killzone/images/0/04/Kzsf_in_2013-10-18_sta61-rifle_01.jpg/revision/latest/scale-to-width-down/400?cb=20140315202945)
![[Image: tumblr_nwderaYCRl1rvva9so2_500.gif]](https://78.media.tumblr.com/d213db73863260094aa1b735ee6a52a4/tumblr_nwderaYCRl1rvva9so2_500.gif)