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Move Creation Workshop
James Knight:
[spoiler]
(07-30-2018, 07:18 PM)James Knight Wrote: Mega Buster / Dark Buster (Ranged Proficiency,  300 OM): 

The Mega Buster is a recreation of the blaster used by Megaman in his timeline. This takes 3 seconds to summon, and 10 seconds to charge up before he can charge the blaster. The blaster requires both hands, and as such, he cannot use other moves when doing this, but is free to move around. The blaster's shot travels at the speed of an arrow, and the blaster does pitiful damage. It's moderately draining on the stamina of James to use this properly. Depending on if he is using Mega Buster, or Dark Buster, the blaster could either be blue and shoot blue energy blasts, or purple, and shoot purple energy blasts. 

Thunder (Ranged Proficiency, Debuff,  300 OM): 

Thunder is a battle card that James Knight can choose to activate. This takes him about 4 seconds to activate, and he cannot be using Mega Buster when he is using this battle card. The battle card causes a storm cloud to appear above the head of his opponent,  and a bolt of lightning will shoot down, striking at his opponent. The bolt does moderate damage. Mildly draining on his stamina, this can be used with other moves, and can be used while moving around. The bolt travels at the speed of an arrow. 

Dark Sword (Physical Strength, Debuff, 300 OM): 

A relic of the past that was converted by James into a Battle Card. This was once a battle chip, more specifically a dark chip. A blade that is about 5 feet long. The blade is made out of purple energy, and forms over one of his hands when activated. The blade takes up to 15 seconds for him to generate. The blade's debuff is that it causes people to be poisoned by negative thoughts when they are struck by the sword, reducing their courage, and willingness to fight the user.

Barrier of Pain (Area Shield,  Area Attack, Ranged, Debuff  600 OM): 

A circular shield that expands to 5 feet in any direction from James when activated. This takes seven seconds to activate and would be able to withstand a good amount of damage. However, that is not where the true power of the shield lies. No, when the shield is attacked, it automatically retaliates on an enemy. This shoots a beam of energy that is as thin as an arrow. This travels at the speeds of a bullet, and while it may not do much in the way of actual damage, it is agonizingly painful for 8 seconds.

Mega/Dark Buster: 
>Increase the damage, if you're charging something up for 10 seconds, it's bound to be strong.

Thunder:
>This doesn't need debuff (unless it paralyses the target or something), but will need ranged materialise (to make the cloud appear).
>I'd add some rough info about the height/size of the cloud. Doesn't need to be precise, but is it right above their head, or higher up in the air?

Dark Sword:
>You didn't do dark data, you'd have no way of obtaining a dark chip. If you want to maybe try and arrange something, shoot ElFailzalot (or Nebula) a PM. Or maybe Alex.
>This would need telepathy if you want to influence someone's thoughts.
>You'll need an extra drawback for the debuff, or a maximum duration the sword can be out. Either it's tiring to use, or the sword only lasts a couple of minutes per summon (or less time if you decrease the charge time).

Barrier of Pain: 
>This will need homing prof, as the retaliation is automatic. It will not need area attack, as it's not attacking an area.
>How long does the shield last? X seconds? Until it takes enough damage to break?
>You should probably add some info about what the shield looks like.
[/spoiler]
Aquamarine:
[spoiler]
(07-30-2018, 07:53 PM)Aquamarine Wrote: Hey what do you think of these?

Water-Gel Bullets (300 OM, Requires Ranged, Debuff, Area)
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique.

Snow Cloud Drop (T1 Super Attack, Requires Ranged, Area, Telekinesis)
Aquamarine inserts a special round into her Empire Cold Gun Prototype, before firing the round into the air and creating a snow cloud, which Aquamarine then uses her wand to cause the snow cloud to fall to the ground at dangerous speeds. This technique takes 3 seconds to charge, and requires some focus to pull off, but this move will cause a 15 foot area within a 50 foot radius from her to suddenly become a subzero temperature for 5 seconds, damaging everyone in the radius from the extreme cold regardless of their clothes and equipment, and causing the floor to freeze a bit from the impact.

Water-Gel Bullets:
>How wide is the cone?
>Otherwise, this looks good.

Snow Cloud Drop:
>Looks good.
[/spoiler]
The Emperor of Mankind:
[spoiler]
(07-31-2018, 04:50 AM)The Emperor of Mankind Wrote: Going to buff summon bucket because it's shit and has a higher charge time than Summer's lightning strike move

Original:
summon bucket (600): After a 5 second charge, a small bucket flies out of the emperor's throne, it will fly at the speed of an arrow over an enemy and dump water on them, possibly stopping a move from channelling as long as the emperor's TEC is higher than the enemie's TEC. It will then fly into them and deal a low amount of damage. He can also leave the water in there to deal slightly more damage but the water effect won't happen. The move takes a low amount of energy to aim and use. It will continue going for up to 50 metres (164.042 feet). The bucket will change size and shape but it will always be metal and contain around 5 gallons of water. The bucket can not get smaller than 10 cm wide and no bigger than 50. It can be used while moving and will home in on an enemy within 5 metres of it after the inital launch, getting within at most two metres of them before it flies at them like a normal projectile, dropping to the floor after it hits or travels 3 metres. The emperor can use other moves along with the bucket as long as they don't take too much effort. It can turn reasonably tightly but it will have to slow down or get flung in the direction it's turning, often overshooting an enemy.

New:
summon bucket (600): After a 2 second charge, a small bucket flies out of the emperor's throne, it will fly at the speed of an arrow over an enemy and dump water on them, possibly stopping a move from channelling as long as the emperor's TEC is higher than the enemie's TEC. It will then fly into them and deal a low amount of damage. He can also leave the water in there to deal slightly more damage but the water effect won't happen. The move takes a low amount of energy to aim and use. It will continue going for up to 50 metres (164.042 feet). The bucket will change size and shape but it will always be metal and contain around 5 litres of water. The bucket can not get smaller than 10 cm wide and no bigger than 50. It can be used while moving and will home in on an enemy within 5 metres of it after the inital launch, getting within at most two metres of them before it flies at them like a normal projectile, dropping to the floor after it hits or travels 3 metres. The emperor can use other moves along with the bucket as long as they don't take too much effort. It can turn reasonably tightly but it will have to slow down or get flung in the direction it's turning, often overshooting an enemy.

Summon Bucket:
>Remember to add in the proficiencies you think this needs.
>I'd say this should have a fatigue cost if you wanna be able to stop someone's move more quickly. Just a light one.
[/spoiler]
Lucas Kellan:
[spoiler]
(07-31-2018, 04:16 PM)Lucas Kellan Wrote: StA61 Vultur with Silencer- 300 or 600 OM?

[Image: 400?cb=20140315202945]

The STA61 Vultur is a advanced sniper rifle with a silencer and crosshair with targeting system for shooting long distance targets.

The weapon shoots about 12 shells per magazine fitting in it.

>I don't see why this would cost 600 OM. As far as I can tell, it only has one function: shooting people.
>What's the rough fire rate? 1 shot per 2 seconds? Faster? Slower?
>How long does it take to reload?
[/spoiler]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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