07-30-2018, 11:45 PM
Water-Gel Bullets (300 OM, Requires Ranged, Debuff, Area)
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which minimally damages the opponent, and also weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging and firing this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique, preventing her from using moves involving her water wings.
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which minimally damages the opponent, and also weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging and firing this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique, preventing her from using moves involving her water wings.

