07-30-2018, 07:53 PM
Hey what do you think of these?
Water-Gel Bullets (300 OM, Requires Ranged, Debuff, Area)
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique.
Snow Cloud Drop (T1 Super Attack, Requires Ranged, Area, Telekinesis)
Aquamarine inserts a special round into her Empire Cold Gun Prototype, before firing the round into the air and creating a snow cloud, which Aquamarine then uses her wand to cause the snow cloud to fall to the ground at dangerous speeds. This technique takes 3 seconds to charge, and requires some focus to pull off, but this move will cause a 15 foot area within a 50 foot radius from her to suddenly become a subzero temperature for 5 seconds, damaging everyone in the radius from the extreme cold regardless of their clothes and equipment, and causing the floor to freeze a bit from the impact.
Water-Gel Bullets (300 OM, Requires Ranged, Debuff, Area)
Holding out her water wings at their maximum length, and after focusing for 4 seconds, Aquamarine begins shooting various needles made of water from her wings. Much like her Wing Flap technique, this move also hits everything in a 15 foot cone in front of her, but unlike the Wing Flap, Aquamarine sends out many small, bullet sized drops of water to hit her opponents. These water bullets travel at 50 MPH, and when they hit, they quickly harden into the form of a soft gel, which weighs down and slows the opponent for 5 seconds. The technique creates up to 100 of these water bullets, and Aquamarine can move around and use her wand moves while charging this technique, but using this move ends up wasting a substantial amount of stamina, and will cause her wings to wear out and disappear for the day if she overuses the technique.
Snow Cloud Drop (T1 Super Attack, Requires Ranged, Area, Telekinesis)
Aquamarine inserts a special round into her Empire Cold Gun Prototype, before firing the round into the air and creating a snow cloud, which Aquamarine then uses her wand to cause the snow cloud to fall to the ground at dangerous speeds. This technique takes 3 seconds to charge, and requires some focus to pull off, but this move will cause a 15 foot area within a 50 foot radius from her to suddenly become a subzero temperature for 5 seconds, damaging everyone in the radius from the extreme cold regardless of their clothes and equipment, and causing the floor to freeze a bit from the impact.

