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Move Creation Workshop
I won't get right to balancing yet, as I don't know how exactly you want your moves to be (more on that later). Here are some pointers to get you started on the right path though:
  • Stick to simpler mechanics. The first thing I noticed reading your move is the terms used, like "ultimate charge", "maximum health damage", "bloom" and "falloff". Unfortunately these mechanics aren't supported in the Omniverse and (to my knowledge) there are little to no working parallels. You can define them, but that'll make it a pain to wrap our heads around those moves. You'll have to cut these things off if you can't think of a good, easy way to translate them into OV mechanics.

    To get you started, I'll give you this one: I assume the "damage falloff" in Time Bomb means "damage is concentrated at the center and fades away when going farther". This is an example of simplifying the terms. That way, everyone here can understand what you intend for that move.

  • Give us a better idea of how you want your move to go. You'd have to translate what 100 or 3000 damage means. Descriptors like "light damage per shot" or "heavy damage" is a good enough indicator, your stats will say the rest. An idea of how it will hurt will also help, like blunt force for hammers and punches, piercing/slicing for arrows and swords, burning for hot stuff, etc.

    As for range, you're gonna have to use real-life measurements. 20 meters will work; 110 "units" will not, sadly. Projectile speed is also necessary, so you might want to specify how fast your crossbow projectiles go. You can do it like "10 meters per second", but something like "fast as a fast thrown baseball" is okay too.

  • Still, some things are better left assumed. Headshots don't need to be defined, as it's assumed all projectiles here in the OV are allowed to be aimed at & hit the head. Accuracy also shouldn't be defined, that's up to the stats system (TEC, specifically).

Other specific details for your moves:
  • Hidden does not need Area Attack. It will, however, need the Stealth power. Even then, you can do the same thing using raw Stealth, so you might just want to scrap this move.

  • I don't know if you want Smoke Screen to give Stealth to allies, or for Skye only. If you want it to work for allies, you'll need the Buff proficiency to go along with that.

  • Time Bomb can't simply "destroy all shields". What counts as a shield is too vague, and even then instantly destroying said stuff sounds overpowered in OV terms, even for a Super Move. No idea how to fix this, so I'll leave this to the more experienced peeps.

I don't have as much experience, so I might have left out some things. In which case, others will probably cover them. Welcome to the Omniverse!


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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