07-23-2018, 10:05 PM
(07-20-2018, 02:22 PM)Kuroji Setsu Wrote:(07-19-2018, 04:36 AM)Daniel Wrote: Kuroji SetsuAppreciate the feedback and approvals. Reposting this with OM change and to clarify your move requirement.
Bumping/editing this move:
封入の術 ( Fūnyū no Jutsu; Enclosing Technique ); Lvl 1
OM: 300
Description: This move is a storage technique. The user places an object within a circle spell fuuinjutsu(seal technique) and performs a series of handseals, the object disappears in a poof of smoke and a fuuinjutsu mark, denoting the object appears, in the center of the circle. This is not possible with moving objects or living objects. Also excluded are things already in motion and objects larger than what would fit in a 8 x 8 x 8 ft. box. Hand seals would take about 3 seconds to perform if the user isn't distracted. The sealing is not a combat technique, but the object can be recalled quickly from the scroll by touching the seal circle and forming a one-handed handseal with the other hand. Like other space-time ninjutsu / fuuinjutsu, this technique will draw on moderate energy for the user to both perform the sealing and recalling the object.
Notes: There is a limit to how many objects can be stored and it is determined by the amount of scrolls and prepared sealing circles Setsu has. These scrolls are about 4 inches tall and when rolled out reach 10 feet. A 12-inch diameter sealing circle is required for the Enclosing Technique at this level, and so each scroll can contain 10 separate seals. Setsu has 4 of these scrolls in his vest. If a scroll is destroyed it becomes impossible to recall the object(s) and would perhaps even require a new technique, altogether, to restore or reconjure the seal that could recover the object.
Adding these:
土遁·軽重岩の術 ( Light-Weight Rock Technique)
Type: Flavor Move
Om: 0
Powers: Flight
This is just a flavor move to explain flight for the character Kuroji Setsu. Utilizing the earth release, the user achieves flight by reducing their weight and the effects of gravity on their body. Through proper manipulation and body movement flight in any direction is possible, however while using this technique all of the user’s blunt physical attacks have a notable reduction in force.
激怒の肌 ( Gekido no Hada; Skin of Wrath )
Type: Tier 1 Transformation
OM: 1000
Called into effect only by the Tora handseal and the concentration of chakra( 1 SP ). A stripey, full-body tattoo is manifested. This form allows user the surface manipulation of these ink-like stripes on the body that can function in much the same way as the seals used throughout the Shinobi world in Fuuinjutsu(seal techniques). Fuuinjutsu can then be authored for use on the fly for a wide number of possible applications. The individual sorts of seals that can be formed will be submitted later as individual techniques. When it's formed with the tattoos, the seal can be printed on any surface like a traditional rubber and ink stamp would. For some inexplicable reason( RP purposes ) this technique can flood Setsu's head with difficult to interpret images.
Effects: +1 ATK, +1 DEF, +1 SPD, +2 TEC
Enclosing Technique & Flavor move are approved
Power Up - T1 power ups cost 1000 OM. Also, if you want to actually utilise the tattoos that appear, you'll need some moves for it.
激怒の肌 ( Gekido no Hada; Skin of Wrath )
Type: Tier 1 Transformation
OM: 1000
Called into effect only by the Tora handseal and the concentration of chakra( 1 SP ). A stripey, full-body tattoo is manifested. This form allows the use of techniques that manipulate these ink-like stripes on the user's skin in order for them to function in the same way as seals used throughout the Shinobi world in Fuuinjutsu(seal techniques). An innate feature of the tattoos is that they can be printed onto surfaces as if they were a regular rubber and ink prints.
( Will still reiterate this feature in future technique descriptions )
Effects: +1 ATK, +1 DEF, +1 SPD, +2 TEC
Flavor: For some inexplicable reason( RP purposes ) this technique can flood Setsu's head with difficult to interpret images. Additionally, he is able to perform basic manipulation of the patterns in order to render images or sentences that can be stamped onto paper.
Approved
(07-22-2018, 11:09 PM)Ebonywood Hellscythe Wrote:(07-18-2018, 07:51 AM)Ebonywood Hellscythe Wrote: Got some cool edgy shiz to get approved for when I write wordz. No rush, but I'd ideally be using some of these in my posts within the next 2 weeks or so.
(The following move is basically a copy of Oceanic Noose: https://omniverse-rpg.com/showthread.php...e#pid88943)
T1SU - Distortion of the Night (600)
[spoiler]Wisps of dark cloudy shadow billow out from behind Ebony's cloak, slowly nullifying her magical prowess over the course of 5 seconds as it cocoons around her. This can be done voluntarily (by concentrating), or accidentally (such as when hurt, angry, stressed, or simply in need of power), but offers no major restrictions outside temporarily sealing her magic. After the darkness surrounds her, it gushes outwards and trails along the ground, with more forming with every subsequent movement or attack Ebony makes. The very air near to Ebony seems darker and warped like looking through a weak tinted lens, yet a dim silvery-black magic resonates from her - almost like moonlight among a dark fog. For the next minute, the cast/charge time for all of Ebony's spells (or other non-super moves) is halved, and they have no immediate fatigue/magical cost. As a consequence of this, many of her spells can be invoked with a simple command word/phrase, rather than a full incantation. Power like this is addictive, yet using it bestows a sense of clarity even in the face of danger. However, magic like this comes at a cost, leaving Ebony drained once the rush subsides and with accompanying feelings of weakness and vulnerability as the lingering dark haze fades away.[/spoiler]
Midnight Claws (300) Requires: Physical Attack
[spoiler]Shrouding her hands in inky shadow, Ebony can swipe at her opponents with a set of claws. The black mist is ethereal and harmless but adds a cushiony padding to the front of her palms that offers some basic protection during her strikes - although it's more suited to batting away attacks than blocking them. Meanwhile, the claws themselves are 4cm long, sharp cat-like extensions to her fingers, notable by their sleeker tone of ebony through the darkness. Ebony can materialise these within a small fraction of a second and keep them in use indefinitely. They're light and have negligible mass, although can make holding weapons difficult. Due to the ease of use, it's completely possible for this to be used accidentally should she lash out. Ebony's panther can utilise this move, but the claws appear to be normal and lack any gloomy aesthetic.[/spoiler]
Twilight Fangs (300) Requires: Physical Attack
[spoiler]Ebony can viciously chomp at an opponent with a shadowy maw. Due to the proximity required, this is typically a high-risk attack, but is considerably strong in turn for leaving her open during its execution. To use, Ebony just has to open her jaw and slam her teeth back together. As she does this, a dense black mist forms around her lower face and throat, along with two pairs of 8cm long canines just in front of her lips, complete with a suspended row of smaller (~1-2cm) teeth between each of them (similar to a large cat's). The teeth are smooth, black, and sharp, with the canines capable of digging into most opponents (their DEF vs Ebony's ATK), sometimes even tearing away flesh. They can last indefinitely - although they are usually just summoned for the bite and dispelled shortly afterwards. While situational, this is somewhat easy to use and can happen accidentally. Her Panther will make full use of this move, with the teeth being a physical part of its body and thus lacking the dark mist and appearance.[/spoiler]
Fodder: Fluffy Tail (0) Requires: Telekinesis
[spoiler]Ebony's Black Panther - Nyx - has a long black tail about 95cm in length. While naturally ineffective for actual combat, Nyx can empower it with telekinesis to allow it to pick up and carry lighter items (but not use them, or throw anything with enough force to harm). This somewhat compensates for Nyx's lack of hands when it comes to utility purposes, but is otherwise little more than an amusing animalistic habit. Especially when Nyx is capable of using telekinesis normally to achieve the same effect (and typically do a lot more).[/spoiler]
(I know I can't buy this yet, since it's a T2 Assist. Also might rename this later if I think of a better name.)
T2 Assist - Nyx (1500)
[spoiler]After standing still and focusing for 5 seconds, Ebony can summon a large Black Panther (Jaguar). Often she will jump out of a hazy black portal to her side or a hexagram on the floor depending on which Ebony created. In some cases, she can be summoned without conscious thought or focus in times of need, and simply pounces out of a nearby shadow. Nyx is very large, spanning ~2.6m from head to tail and standing at about 1m tall (with a tail length of about 95cm). She weighs just under 180kg, has vibrant green eyes, and bone-white claws and teeth.
Bolstering natural weapons of claws and teeth (see Midnight Claws and Twilight Fangs), Nyx is a formidable combatant. In addition to this, she also has Ebony's full arsenal available (with the exception of weapons and the moves that require them due to a lack of hands - although she can technically use Ebony's scythe via the telekinesis variant), tending to cast spells with a roar by shooting bolts of magic from her jaws. Nyx will also happily use telekinesis offensively and can seem incredibly scary when her survival power comes into play.
While Nyx only grunts, puffs, growls, roars, and lets out other natural sounds befitting of a large feline; Ebony is able to understand the rough meaning behind the noises. Anyone with Telepathy - or a reasonable IC reason (such as having cat-like traits themselves, being familiar with animals, or simply spending enough time around Nyx) - would be able to do the same. Despite the limited 'vocabulary', Nyx is smart and able to understand others fairly well, even picking up on body language. While not a mastermind when it comes to combat itself, Nyx has a tactical mind and is good at tracking, hunting and reading the battlefield. She will always value Ebony's safety above her own, but the can't always be said for Ebony's friends.
Ebony may sometimes ride Nyx, however, this is rare. Having to compensate for a rider usually limits Nyx's mobility (regardless of how light Ebony is), and Ebony isn't exactly skilled at not falling off. When not actively using magic or undergoing much physical activity, Nyx can remain summoned for longer than the usual period, although she tends to be very lazy.
ATK: 3
DEF: 1
SPD: 4
TEC: 2[/spoiler]
Bumpity bump.
Approved