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Move Approval V
Got some cool edgy shiz to get approved for when I write wordz. No rush, but I'd ideally be using some of these in my posts within the next 2 weeks or so.

(The following move is basically a copy of Oceanic Noose: https://omniverse-rpg.com/showthread.php...e#pid88943)
T1SU - Distortion of the Night (600)
[spoiler]Wisps of dark cloudy shadow billow out from behind Ebony's cloak, slowly nullifying her magical prowess over the course of 5 seconds as it cocoons around her. This can be done voluntarily (by concentrating), or accidentally (such as when hurt, angry, stressed, or simply in need of power), but offers no major restrictions outside temporarily sealing her magic. After the darkness surrounds her, it gushes outwards and trails along the ground, with more forming with every subsequent movement or attack Ebony makes. The very air near to Ebony seems darker and warped like looking through a weak tinted lens, yet a dim silvery-black magic resonates from her - almost like moonlight among a dark fog. For the next minute, the cast/charge time for all of Ebony's spells (or other non-super moves) is halved, and they have no immediate fatigue/magical cost. As a consequence of this, many of her spells can be invoked with a simple command word/phrase, rather than a full incantation. Power like this is addictive, yet using it bestows a sense of clarity even in the face of danger. However, magic like this comes at a cost, leaving Ebony drained once the rush subsides and with accompanying feelings of weakness and vulnerability as the lingering dark haze fades away.[/spoiler]
Midnight Claws (300) Requires: Physical Attack
[spoiler]Shrouding her hands in inky shadow, Ebony can swipe at her opponents with a set of claws. The black mist is ethereal and harmless but adds a cushiony padding to the front of her palms that offers some basic protection during her strikes - although it's more suited to batting away attacks than blocking them. Meanwhile, the claws themselves are 4cm long, sharp cat-like extensions to her fingers, notable by their sleeker tone of ebony through the darkness. Ebony can materialise these within a small fraction of a second and keep them in use indefinitely. They're light and have negligible mass, although can make holding weapons difficult. Due to the ease of use, it's completely possible for this to be used accidentally should she lash out. Ebony's panther can utilise this move, but the claws appear to be normal and lack any gloomy aesthetic.[/spoiler]
Twilight Fangs (300) Requires: Physical Attack
[spoiler]Ebony can viciously chomp at an opponent with a shadowy maw. Due to the proximity required, this is typically a high-risk attack, but is considerably strong in turn for leaving her open during its execution. To use, Ebony just has to open her jaw and slam her teeth back together. As she does this, a dense black mist forms around her lower face and throat, along with two pairs of 8cm long canines just in front of her lips, complete with a suspended row of smaller (~1-2cm) teeth between each of them (similar to a large cat's). The teeth are smooth, black, and sharp, with the canines capable of digging into most opponents (their DEF vs Ebony's ATK), sometimes even tearing away flesh. They can last indefinitely - although they are usually just summoned for the bite and dispelled shortly afterwards. While situational, this is somewhat easy to use and can happen accidentally. Her Panther will make full use of this move, with the teeth being a physical part of its body and thus lacking the dark mist and appearance.[/spoiler]
Fodder: Fluffy Tail (0) Requires: Telekinesis
[spoiler]Ebony's Black Panther - Nyx - has a long black tail about 95cm in length. While naturally ineffective for actual combat, Nyx can empower it with telekinesis to allow it to pick up and carry lighter items (but not use them, or throw anything with enough force to harm). This somewhat compensates for Nyx's lack of hands when it comes to utility purposes, but is otherwise little more than an amusing animalistic habit. Especially when Nyx is capable of using telekinesis normally to achieve the same effect (and typically do a lot more).[/spoiler]
(I know I can't buy this yet, since it's a T2 Assist. Also might rename this later if I think of a better name.)
T2 Assist - Nyx (1500)
[spoiler]After standing still and focusing for 5 seconds, Ebony can summon a large Black Panther (Jaguar). Often she will jump out of a hazy black portal to her side or a hexagram on the floor depending on which Ebony created. In some cases, she can be summoned without conscious thought or focus in times of need, and simply pounces out of a nearby shadow. Nyx is very large, spanning ~2.6m from head to tail and standing at about 1m tall (with a tail length of about 95cm). She weighs just under 180kg, has vibrant green eyes, and bone-white claws and teeth.

Bolstering natural weapons of claws and teeth (see Midnight Claws and Twilight Fangs), Nyx is a formidable combatant. In addition to this, she also has Ebony's full arsenal available (with the exception of weapons and the moves that require them due to a lack of hands - although she can technically use Ebony's scythe via the telekinesis variant), tending to cast spells with a roar by shooting bolts of magic from her jaws. Nyx will also happily use telekinesis offensively and can seem incredibly scary when her survival power comes into play.

While Nyx only grunts, puffs, growls, roars, and lets out other natural sounds befitting of a large feline; Ebony is able to understand the rough meaning behind the noises. Anyone with Telepathy - or a reasonable IC reason (such as having cat-like traits themselves, being familiar with animals, or simply spending enough time around Nyx) - would be able to do the same. Despite the limited 'vocabulary', Nyx is smart and able to understand others fairly well, even picking up on body language. While not a mastermind when it comes to combat itself, Nyx has a tactical mind and is good at tracking, hunting and reading the battlefield. She will always value Ebony's safety above her own, but the can't always be said for Ebony's friends.

Ebony may sometimes ride Nyx, however, this is rare. Having to compensate for a rider usually limits Nyx's mobility (regardless of how light Ebony is), and Ebony isn't exactly skilled at not falling off. When not actively using magic or undergoing much physical activity, Nyx can remain summoned for longer than the usual period, although she tends to be very lazy.

ATK: 3
DEF: 1
SPD: 4
TEC: 2[/spoiler]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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