07-14-2018, 09:44 PM
Moves never do a solid about of damage. That's a big no-no. For a couple of reasons:
>It varies based on stats.
>It varies based on how it hits. It could be a glancing blow.
>Guaranteed damage doesn't really exist. People can win fights based on writing even if their opponent wrote them taking the equivalent of 20+ points of damage.
I also find it odd that your template asks for specific detail about fatigue when it's definitely not something that can be defined like that.
Secondly, regarding templates, and I know I'm not staff right now but Alex definitely shared this opinion (and I'm sure Greg and many members do as well): they will always be optional. The idea of forcing people to write a move a specific way is a fairly solid 'nope'. By all means, use a template for your own moves, and offer ones for others to use if you think it might help them. But templates will always remain an aiding resource, rather than a requirement.
Lastly, while potentially useful for writing moves - even if it's not spot on (you may wish to go through the moves checklist thing in the rules), I think your template leaves too much up for the writer, so anything made from it would need human approval.
One of the purposes of the template idea I proposed (stemming from Luci, because she came up with it) would be to allow someone to make a move quickly and easily, *without* needing to go through approval. Say someone gets a generic automatic gun move. They can just fill out the clip size, fire rate, and rough reload time themselves without needing a tick from a staffer. And obviously add some little extra fluff for the appearance. With recoil and range being optional additions. As well as limited ammo. That's the "ideal". Presumably, they'd be allowed to rephrase it on their roster, providing the form was filled out in their logs. Naturally, if they want the ammo to set people on fire, that would need to go through approval.
>It varies based on stats.
>It varies based on how it hits. It could be a glancing blow.
>Guaranteed damage doesn't really exist. People can win fights based on writing even if their opponent wrote them taking the equivalent of 20+ points of damage.
I also find it odd that your template asks for specific detail about fatigue when it's definitely not something that can be defined like that.
Secondly, regarding templates, and I know I'm not staff right now but Alex definitely shared this opinion (and I'm sure Greg and many members do as well): they will always be optional. The idea of forcing people to write a move a specific way is a fairly solid 'nope'. By all means, use a template for your own moves, and offer ones for others to use if you think it might help them. But templates will always remain an aiding resource, rather than a requirement.
Lastly, while potentially useful for writing moves - even if it's not spot on (you may wish to go through the moves checklist thing in the rules), I think your template leaves too much up for the writer, so anything made from it would need human approval.
One of the purposes of the template idea I proposed (stemming from Luci, because she came up with it) would be to allow someone to make a move quickly and easily, *without* needing to go through approval. Say someone gets a generic automatic gun move. They can just fill out the clip size, fire rate, and rough reload time themselves without needing a tick from a staffer. And obviously add some little extra fluff for the appearance. With recoil and range being optional additions. As well as limited ammo. That's the "ideal". Presumably, they'd be allowed to rephrase it on their roster, providing the form was filled out in their logs. Naturally, if they want the ammo to set people on fire, that would need to go through approval.

