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SURVEY QUESTION: MOVES!
Disclaimer: Moves has always intimidated me from a staffing end so I avoided it.


I feel like putting a cap on the number of moves that a player can have would actually only make the move problem WORSE if anything. To my understanding the current problem is people feel like moves are being to used to "out-power" other players by "having the strongest build" rather than being used to give other writers (and yourself) a solid grasp on the kinds of things that your character can do in the Omniverse.

If you limit the number of moves a player can have, that suddenly makes the system "how much can I get out of this move?" rather than "how do I explain this thing my character can do?" Sure some people will take joke moves still, but those characters are now taking a measurable disadvantage, that they would have to then deal with. I also feel like it would give rise to a much more debated definition of a "fluff move" since I imagine they wouldn't be part of the limit.

Basically, I think the problem with the moves system, from both the staffing end and the player end, has always been a quality issue, not a quantity issue, which is what both of those changes would fix.
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SURVEY QUESTION: MOVES! - by Jade Harley - 07-05-2018, 07:49 PM

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