07-14-2018, 01:14 PM
The moves debacle really just stems from move approval descriptions becoming too tedious with the need of unnecessary information. Things are being hard-lined that should be more fluid and left to interpretation. Like asking to describe the fodder of an illusion that has nothing to do with the mechanic or the effect of said attack. Also, we are being asked for the range of things now and many other things that matter IRL but not in a writing rpg. There are loads more examples, but really, other than this, move approval was fine to me.
If you ask me, the only thing move approval needed was a little refresher course for the staff running it, as it has began to run ramped with needless information requests. Other than that, I really think move approval was close to perfect for the function is covers.
If you ask me, the only thing move approval needed was a little refresher course for the staff running it, as it has began to run ramped with needless information requests. Other than that, I really think move approval was close to perfect for the function is covers.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."

