07-14-2018, 12:38 PM
Quote:The solution I'm going to likely be implementing is twofold:
1: Put a limit on the number of moves you can purchase per level, to stop "big purchasers" from creating a load of update work. Something reasonable like 1000 OM spent on moves per level of your character. Maybe 900 because that fits the system better.
2: Possibly, remove "carryover OM" from switching. So when you switch, you go back to 0. I've been thinking of this for a while, for a number of different reasons.
I hate both of these options and only see them as things being taken away from the players. I understand how they could lighten the workload for staff, but at the cost of limiting a player's style of play (Heavily creative move builds) and the ladder, while again lightening the workload, completely diminishes all the work a player has spent being active on the site. Sometimes you are just done with a character. It's not cool to just throw away all the hours of effort people have spent being an active member of the site. I absolutely am against these two options.
I did however love your idea about not needing permission to refund an unused purchase. Also glad to see you around the site again! But yea, hate these to solutions you've proposed and hope you are open to compromise and/or alternative ideas.
Dante's Abyss 2015
GRAND CHAMPION
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