07-13-2018, 12:18 PM
(07-13-2018, 11:59 AM)Jack Spicer Wrote: Metal Weapons (600 OM, Physical Strength):
Jack can create melee weapons from Metal in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The weapons are permanent. Making one takes about 3 seconds for Jack Spicer. These can be made while he is moving around, or using other moves. They do require a supply of metal be on his person or in the area that he can manipulate. Furthermore, the metal must be unrefined, meaning that it has not been made by someone into weapons, or tools yet. There is one exception, and that is things that he has made using this ability can be changed into other items provided they share a similar weight, and mass. This process takes Jack about 7 seconds to perform. At present he is only capable of keeping one weapon active at a time, but as time progresses he could grow in skill.
Don't Touch Me Auto (300 OM, Physical Strength, Homing):
This involves metal spikes growing out of every part of his clothing and if someone tries to grab him against his will, they will get punctured by metal. This is an automatic ability, and one that Jack has no control over at present. It auto activates when he is grabbed by an opponent, physically. It will also activate in times of stress such as if he were being examined on Coruscant for example. It also activates when he is angry, for instance if someone were trashing his base, and he found out about it. The spikes are about 17 inches long. The metal spikes are densely packed all over his clothes in large quantities, ready to release in a split second.
The spikes are draining on his stamina, and so he is looking for a way to control these. The spikes will last 15 seconds upon deployment, or through conscious effort can be retracted by him. These spikes are barbed, but will not do as much damage as normal barbed spikes upon coming out.
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