07-12-2018, 10:48 AM
(07-09-2018, 05:59 PM)Marisa Kirisame Wrote:(06-26-2018, 04:34 PM)Marisa Kirisame Wrote: A couple of moves for an npc im working on.I'm serious about making a coke cola prime so I need these looked at some point
Coke spray (300) (requires Ranged proficiency, debuff)
Coca-Cola man will pull out a can of Coca-Cola and after shaking it up for five seconds will release the carbonated beverage upon his opponents. to use it requires a fair amount of concentration and aiming too accurately hit there opponent; the range of the spray is 10 feel long and an inch wide lasting for 2.5 seconds before he has to spend 4 seconds grabbing a new can which there is an seemingly unlimited amount of and no one knows where he pulls them out of. This is almost laughably easy to use in terms of energy usage though his arms might get tired after a while. upon hitting an opponent the opponent takes very minimal damage but does get the debuff of moving about 2 mph slower for 10 seconds due to the liquid making moving around a bit more difficult.
Cola crusher: (300) (requires physical strength)
Coca-cola man will prepare a punch in either hand for 10 seconds where he can move slightly (think some shuffleing) making him essentially a sitting duck with full concentration being used on the move allowing attacks to land with ease. The range of the arm is approximately 3 feet in any direction in front of him. once the 10 seconds have passed his hand will burn with a red and white aura (note this aura does nothing but note its ready) before swinging immediately at an single opponent in range of his arm. this has the possibility to potentially punch through thin steel (less than an inch) with fair ease. this is very exhausting to use multiple times in a row without any rest.
Might wanna go through with spell check and whatnot to fix these up a little, but, mechanically:
Coke spray:
>Technically, this move is fine and could be approved.
>This is stupidly weak, 2mph slower is almost nothing to most people compared to the time this takes to set up and use. Also, you don't need to quantify the debuff so much. Just say "makes people move slower for 10 seconds as the coke is sticky and weighs them down" or whatever other explanation you want. Maybe even increase the duration.
>The range is only 10ft, you can use physical prof instead if you want.
>I'd decrease the time to get a new coke can. Just 1 or 2 seconds is enough. Maybe even quicker.
>Something to make this a bit cooler: If all he has to do to charge this is shake the can, does that mean he can easily duel wield the spray cans. Might wanna note that that's an option. Although I guess you did say aiming required a lot of concentration. (You don't really need to make comments like that about concentration in your moves, it's not really required - but it is extra info you can choose to add in, sometimes as a drawback.)
Cola crusher:
>Again, technically this is fine.
>You don't need to say the range of his arm. It's his arm.
>Remove the steel comment and just say it's powerful. That stuff depends on your ATK. Although, I'd assume it'd probably be doable with a 10 second charge for even someone with 1 or 2 ATK. With a bunch more ATK, you could probably punch through thicker stuff with it, e z.
>If you're standing mostly still for the 10 seconds, no one is gonna be near enough for you to punch at the end of it. Probably.

