07-11-2018, 09:21 PM
(This post was last modified: 07-11-2018, 10:35 PM by Roger Smith.)
(07-11-2018, 05:15 PM)Dombomb Wrote:(07-11-2018, 01:08 PM)Roger Smith Wrote: Got kind of a big one here...math may be off on the total cost of it, but think I got everything.
The Griffon -- 1,800 OM (Requires: Ranged, Area Attack, Area Defense, Remote Control, Homing)
[spoiler][float=right][/float]Roger's car. A black sedan, which serves as his primary form of transportation but also a powerful asset should things turn south and require aggressive measures. It has several means for assisting in combat, both offensive and defensive, and even supportive in nature. It features a video phone installed in it, as well as a built-in computer which can function as a communicator and/or mobile dataverse device (when purchased). It is a general note that only one weapon system can be activated at a time, and switching to another requires the current one to be deactivated first.
-- Machine Guns: A pair of high-caliber machine guns mounted on the front of the Griffon, just under the headlights. Normally concealed inside hidden compartments, they can be deployed with a few buttons on the car's central console, taking just a second to deploy or conceal themselves again. They are powerful, but linear and fairly inaccurate, serving mostly as volume of fire to blast through obstacles or force targets in Roger's way to take cover and get out of his way. The rate of fire is high, at around a thousand rounds per minute from each barrel, though they are only suited to firing in short bursts of a few seconds at a time.
-- Missiles: A pair of missile launchers concealed in compartments just below the windshield, in front of the side mirrors. Deploying them can be done via a sequence of buttons in the car's center console, or via Roger's watch, and takes two seconds to do so. They can be controlled either by Roger directly from the driver's seat, or via his watch from a distance. Once deployed, the missiles can be used in several ways;
---- They can simply be blind-fired, in which case they will rocket forward and only generally follow any sort of predictable course.
---- They can zero in on a target area over the course of two seconds and then be fired, at which point they will be far more accurate and almost unerringly hit the targeted point.
---- They can zero in on and lock onto a specific target over the course of four seconds, at which point they will actively track and home in on that target with a high degree of mobility and effectiveness.
Regardless of how they are fired, they have speed comparable to most rocket-propelled weaponry. Their effective range is up to 1,000 meters, whether in a straight trajectory or tracking a target, and upon detonation they produce a powerful, shrapnel-filled blast three meters in radius. The missiles are fired in pairs of two at a time, and reloading after one set has been fired takes a full twenty seconds; at any time, there are five sets of missiles prepared for use before the stock is expended.
-- Mines: A concealed mine dropping system, located in the trunk. Can be activated and readied in just one second with a few quick buttons in the car's center console. Once active, it can be triggered to drop a payload of mines behind the car while in motion. Individually they are slightly larger than hockey pucks, being four inch diameter and one inch thick black discs. Once deployed, they explode with a proximity trigger, each one producing a five-meter diameter blast of intense concussive force, along with a powerful flash of light to disorient anyone the blast doesn't dissuade from following. Not as potent as a flashbang, but even a brief moment of disorientation can be fatal.
-- Armor System: Activated via a remote on Roger's person, or by a sequence of buttons on the center console, the Griffon's armoring systems can be used to armor the car and protect it from harm. Either by fully armoring it, covering the windows and sealing even the tires in thick, sturdy plates of armor to prevent intrusion, damage and/or theft, or simply armoring the windows to prevent damage while being driven. The armored plates are sturdy, forming an effective defense, and function as one-way windows allowing Roger to see out but not allowing others to see in (barring any enhanced senses or the like). Deploying or disengaging the armor takes three seconds either way.
-- Camouflage Systems: Roger can deploy a system on the Griffon to change its color and general appearance scheme to superficially help it blend in or evade surface detection. It won't help hide Roger himself, but can avert the most basic of eyes tracking him via his car.
-- Remote Driving: Roger can activate and call the Griffon to him via his watch. Starting up the car remotely takes five seconds, and the watch will function as a locator beacon for the car to drive toward so it can meet up with him.
[/spoiler]
So a few things:
How does damage affect the car? Can the gadgets be disabled? One thing that pops into mind is trying to fight Roger while he is in the car. Lots of things can be in play here, such as weight, impact resistance, things that you normally wouldn't need in a move because essentially you are changing your form, though at the same time you aren't. I think more explanation on how damage works against this vehicle will definitely be needed in order to help with clarity.
Can the car deal damage with impact? i.e can you run somebody over or have it run over somebody
Camouflage Systems: how exactly is it changing to conceal itself? Does it match it's background? Shift into a an area appropriate vehicle? Or does it simply change colors to throw off pursuers a tad bit? Some of these may require stealth or suppression depending on what you are going for.
Mines: how big of an area do the mines cover? Can multiple be deployed at once?
How long does it take for the car to reach him when called to him?
If the car is destroyed, how long does it take to resummon it?
There might be a few more things I missed but those are the immediate questions I have.
Alright, decided to rework some stuff here and go ahead and draft things up in full notation for the powered up form this was all for.
T1 Powered-Up Form: In the Driver's Seat -- 1000 OM
[spoiler][float=right]
[/float]When fighting it out on foot just doesn't look like it will work, or Roger needs to make a quick escape or pursuit, he opts to hop in the driver's seat of his trademark sedan, the Griffon. It's fast, well-armored and equipped with several weapon and support systems, making it ideal for such situations. But there's only so much of his skills and expertise he can bring to bear with the way the car's equipment is set up, limiting his overall effectiveness and flair. It's a car designed for sophistication and class, featuring elegant and refined interior with little in the way of protection, making any impacts or damage to the car itself quite jarring and rough on Roger himself in turn, and limiting the time he can endure such high speed motorized combat. ATK: 4
DEF: 5
SPD: 7
TEC: 1[/spoiler]
(For the various weapon and support systems, the names of each have links included to help illustrate.)
Griffon: Camouflage Systems -- 0 OM?
[spoiler]Roger can deploy a system on the Griffon to change its color scheme to superficially help evade surface detection. It won't truly help hide Roger himself, but can avert the most basic of eyes tracking him via his car.[/spoiler]
Griffon: Armor Systems -- 600 OM (Requires: Area Defense)
[spoiler]The Griffon's defensive systems, which come in two optional flavors:
-- A stationary defensive method, which can be activated externally via a remote carried on Roger's person, fully armors the car via folding in the mirrors, covering headlights and windows, and even sealing in the tires under heavy armored plating. It leaves the vehicle utterly stationary and immobile, but provides a potent defense for anything inside, and helps secure it against intrusion and theft.
-- A more mobile defense, which only covers the windshield and windows of the car. Somewhat less potent, but it allows the car to remain mobile unimpeded, though does restrict the available weapon systems to just the mines.
Regardless of which option is deployed, it takes three seconds to fully deploy or retract the armor. The armor plating acts as a one-way viewscreen, allowing anyone within the car to see out, but blocking conventional sight from the outside in.[/spoiler]
Grffon: High-Speed Impact -- 300 OM (Requires: Physical Strength)
[spoiler]Not an elegant means of attack, but an effective one: Roger simply rams a target at high speed with the Griffon. It does take some time to build up to sufficient speed to cause any damage (about five seconds), but at full speed the sheer mass and bulk of the car can smash through even brick and stone walls with relative ease, though the impact is heavily jarring and rough and tends to bring the Griffon to a screeching halt in turn.[/spoiler]
Griffon: Machine Guns -- 300 OM (Requires: Ranged)
[spoiler]A pair of high-caliber machine guns mounted on the front of the Griffon, just under the headlights. Normally concealed inside hidden compartments, they can be deployed with a few buttons on the car's central console, taking just a second to deploy or conceal themselves again. They are powerful, but linear and fairly inaccurate, serving mostly as volume of fire to blast through obstacles or force targets in Roger's way to take cover and get out of his way. The rate of fire is high, at around a thousand rounds per minute from each barrel, though they are only suited to firing in short bursts of a few seconds at a time.[/spoiler]
Griffon: Missiles -- 900 OM (Requires: Ranged, Remote Control, Homing)
[spoiler]A pair of missile launchers concealed in compartments just below the windshield, in front of the side mirrors. Deploying them can be done via a sequence of buttons in the car's center console, or via Roger's watch, and takes two seconds to do so. They can be controlled either by Roger directly from the driver's seat, or via his watch from a distance. Once deployed, the missiles can be used in several ways;
---- They can simply be blind-fired, in which case they will rocket forward and only generally follow any sort of predictable course.
---- They can zero in on a target area over the course of two seconds and then be fired, at which point they will be far more accurate and almost unerringly hit the targeted point.
---- They can zero in on and lock onto a specific target over the course of four seconds, at which point they will actively track and home in on that target with a high degree of mobility and effectiveness.
Regardless of how they are fired, they have speed comparable to most rocket-propelled weaponry. Their effective range is up to 1,000 meters, whether in a straight trajectory or tracking a target, and upon detonation they produce a powerful, shrapnel-filled blast three meters in radius. The missiles are fired in pairs of two at a time, and reloading after one set has been fired takes a full twenty seconds; at any time, there are five sets of missiles prepared for use before the stock is expended.[/spoiler]
Griffon: Mines -- 300 OM (Requires: Ranged, Area Attack)
[spoiler]A concealed mine dropping system, located in the trunk. Can be activated and readied in just one second with a few quick buttons in the car's center console. Once active, it can be triggered to drop a payload of mines behind the car while in motion. Individually they are slightly larger than hockey pucks, being four inch diameter and one inch thick black discs. Once deployed, they explode with a proximity trigger, each one producing a five-meter diameter blast of intense concussive force, along with a powerful flash of light to disorient anyone the blast doesn't dissuade from following. Not as potent as a flashbang, but even a brief moment of disorientation can be fatal. Each mine has a large blast radius but fairly minimal stopping power, designed to be used in large numbers to be truly effective. The standard payload of mines droppes a scattering of them sufficient to cover a three by eight meter section of road in his wake when driving at a decent speed, and holds enough for two such full payloads before needing to be restocked.[/spoiler]
Griffon: Remote Driving -- 600 OM (Requires: Remote Control, Homing)
[spoiler]Roger can activate and start the Griffon remotely via his watch, up to a maximum range of five miles. When activated, it has two available options:
-- It will activate a homing beacon, tuned to his watch, and self-drive its way to his location. The time it takes to arrive varies depending on how far he is from it, and the terrain between them, but generally it will arrive within five minutes of being called.
-- Roger can manually take control, driving it remotely via his watch. He has a view from a camera mounted in the eagle hood ornament, providing him with a decent ability to control and steer it, though he cannot access any of its weapon systems while remotely driving it in this way.[/spoiler]
![[Image: kUpgBYg.gif]](https://i.imgur.com/kUpgBYg.gif)


