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Move Creation Workshop
(07-02-2018, 09:21 AM)Sarah Kerrigan Wrote: [spoiler]
Sunken Strike - Requires Ranged proficiency, area attack proficiency, Remote control proficiency

Kerrigan concentrates her psychic abilities, coordinating with a nearby zerg hive cluster she'd set up before the battle started. Activating one of the oldest, most reliable of Zerg defence systems, she utilizes one of her nearby sunken colonies to summon a giant, man-sized spike of Crystallized organic matter underneath her opponent's feet. The attack takes roughly six seconds of concentration from Kerrigan to initiate, during which she needs to focus her psychic abilities entirely on directing the subterranean tentacle's target. She may dodge attacks and move during this time, but not attack with either physical prowess or special techniques until she finishes concentration.
The attack takes an additional couple seconds to make it's way from an off-site location to it's target, generating a loud rumble on it's way and creating a visible trail of disturbed earth leading to it's target destination before bursting out underneath it's intended target, skewering them with a high-powered tendril of force. The Tendril itself is incredibly fast to burst from the ground, moving at the speed of sound, and hits incredibly hard, but Kerrigan cannot correct it's target destination once the tentacle begins movement. While easy to see coming, it hits very hard on a direct hit. This technique moderately drains Kerrigan to use, and requires a rest time of 10 seconds between uses of the ability.


Disdain - 600 OM - Requires ranged proficiency, area shield proficiency

Kerrigan holds a hand up, charging psionic energy for a variable amount of time between an instant and a single second. Yellow energy wreaths her palm, glowing brightly, as an invisible pane of telekinetic energy, a 3 foot wide, 8 feet tall, 2 inch thick rectangle of psychic energy appears in front of her. The field, depending on the level of charge behind the move, can rapidly slow small to mid-power projectiles to a standstill.

Kerrigan can opt to simply leave the projectiles to fall to the ground, releasing them from her psychic grip, or expend additional stamina to turn the projectiles 180 degrees before sending them back where they came. Stopping the projectiles takes a variable amount of stamina depending on the charge time and the power of the projectiles in comparison, and regardless of the original projectiles speed, the attack is sent back at the speed of an arrow. Reflecting the projectiles back doubles the stamina cost. This has no effect on larger objects or people.

Scorn - 600 OM

Kerrigan puts both her hands out to her sides, and charges energy within both hands. After charging energy into both hands for one to ten seconds, she claps her hands together, the tips of her fingers pointed at a target within thirty meters. during this charge time, Kerrigan cannot move beyond small adjustments to adjust her aim, and is incapable of using any active moves or powers, or moving in any way. This skill takes all of Kerrigan's focus.
Utilizing the concentrated psychic energy, a series of invisible Kinetic impacts strike the opponent in question, travelling at roughly the speed of sound. The number of impacts depends on  the amount of charge time - five with the minimum charge, fifty with the full charge. Each shot hits that would feel similar to being struck by a pellet rifle.  While invisible to the naked eye, the shots do not "automatically hit" their target and can easily be perceived by anyone with enhanced senses.

A single impact is not very damaging, but getting hit by a full barrage can stack up to moderate damage. this move is moderately draining for Kerrigan to use.
[/spoiler]
Sunken Strike- I think besides a range here this is pretty well made, a nice powerful attack

Disdain- I would remove the instant to one-second variable charge because that's gonna up your move cost to 900. If you stick to a second and go with stamina for the extra effort, being able to block bullets(one use), and then throwing them back(second use) is fairly balanced.

Scorn- just need a range here like sunken strike and you're good from what I see

(07-10-2018, 03:53 PM)Violet Wrote: [spoiler]

Reforged Hellfire Weapon

After losing her original ability to summon the hellfire daggers given to her by Yenma, Violet was given a second chance at being able to summon her beloved weapons by a special denizen of the Underverse with the power to create such things. These weapons are made of pure Ki energy bound with a special rock like material she brought back with her from the Underverse and can be summoned at will by Violet. They can take several forms depending on her needs. Usually, they're just a pair of daggers that appear to be forged of red-tinted steel, with a red satin material binding the hilt, but can also take the form of a red steel bladed katana with a similar appearance to the daggers, or a red steel bo stave, a shield, or a pair of glaives. All of these forms have a similar appearance: made of crimson steel with decorative as well as functional grips made of a darker crimson material and black ornament througout. Observers may notice streaks of red energy flowing throughout the weapon and a slight warmth and tingling sensation if touched. It takes a few minutes to summon, and can stay in a form for up to a day before reverting back into the special rock material. 

Each form has its own special property:

Daggers: applies a poison debuff that will inflict minor damage to the opponent over a period of about 15 seconds. (requires debuff proficiency, which I have)

Katana: Gives a temporary boost to her movement speed and allows for attacks that can hit multiple targets within close range (requires burst movement and area attack proficiency, both of which I have)

Glaives: Applies a poison debuff (debuff proficiency) that will inflict minor damage to an opponent over about 15 seconds. Can hit other opponents within close range (area attack proficiency) and can also be used as a somewhat weak barrier (area shield proficiency)

Bo Stave: temporary speed boost (via burst movement), hit multiple targets within close range(area attack proficiency) and used to direct ki bursts towards opponents (ranged proficiency/homing proficiency)

Shield: She can summon a shield in place of one of the daggers to reduce damage from an opponent (area shield proficiency)



Just throwing this out there for after DA so I can get it priced, revised, whatever else I need. I am not sure if this is even the right spot for it haha.


Alright, gonna need some specifics here, how long does it take to change in between any of these forms? Some of these say you gain speed boosts, but I don't see any downsides for this? It seems like a free speed up. Burst movement is kind of an unspoken boost to any attack and is unnecessary in their descriptions. Can the poison debuff stack or does it refresh? How large is the shield? How does the glaive protect you and why does it require area shield? Weapon sizes would be very helpful here as well. Can Vi use the shield along with any other forms or just the dagger? How is the Bo stave homing? Once all these are added and more clarity is added I would see this priced at 1500.



What would be reasonable? I mean, they last about a day before reverting back to the rock, so I would suppose she'd have to spend a little bit of time in order to switch them out if she needed to. Also keep in mind a lot of this is just writing fodder and I don't really expect to use any of this for pvp situations (except in the rare case that I may be dragged into something, or I get the opportunity to strangle the everliving crap out of Victor...). The way they worked before is they were instantaneous, and could be summoned on demand. However, I understand that such a mechanic wouldn't work over here, so regardless of what form she takes, they would revert back into this special rock after a day. I would suppose that it would take about a minute or so to generate them, with a cooldown in order to switch them out of about an hour? Perhaps this could apply towards situations when writing against another player, but for personal storylines, it would be quicker. 

The poison debuff doesn't stack, but just extend its duration. Realistically, once the poison is in you, your body begins to try and metabolize it and rid itself of it, so refreshing it with a new application would make the most sense to me. Again, more for story fodder than anything.

The shield is more of a half-bubble of energy that has deflectiion properties. Would work sort of like this 

[Image: latest?cb=20110118011827]

The shield would be summoned in place of one of the daggers that would usually be summoned together. 


The glaives can be used as a weapon, but also held in a manner to shield against an attack due to the positioning of their handles/hilts/whatever you want to call it. It's a weaker shield than the actual shield form I made, and will only cover so much, leaving anything above or below or even behind her vulnerable. The glaives themselves are rather large and can be somewhat awkward to carry around or use, but still useful in a fight if handled correctly. 
Think something like this, but red in color.

[Image: soria_with_illidan_s_glaives_by_orbitald...855cke.jpg]

Code:
Area Defense Proficiency – 400 OM ([url=http://omniverse-rpg.com/moves.php#Explosive_Shield]Example move[/url]) 

Allows you to create defensive moves wider than three feet in diameter, such as a shield that covers your entire person, an entire group of people, or wider still. Combined with the Healing power, this can also create area healing effects. Of course, the wider the effect, the more diluted the power, but such moves are nonetheless extremely handy. One cannot have shields that provide extra benefit against a particular element. 

I am assuming this is what replaced area shield proficiency. I gave them this particular proficiency requirement since they are pretty large weapons and used in a defensive maneuver I feel fit this, but if it's unnecessary, that's fine, too.


Code:
Homing Proficiency – 600 OM ([url=http://omniverse-rpg.com/moves.php#Reverse_Sign]Example move[/url]) 

Allows you to create moves which need not be aimed, whether they are instant hit or a projectile, aimed at enemies or allies. While such moves are generally more difficult to perform, often requiring greater energy expenditure, it allows the user greater flexibility in strategy, especially against tricky foes.

The bo stave, in addition to being used as a melee weapon, can also be used to direct her energy towards a target, sort of like a focus or a mage staff, in other words.

 Sizes:

daggers: about 15-18 inches from hilt to tip. I am terrible with sizes, so assume the length to be about from elbow to middle finger.
Katana: about from waist to the ground
Glaives: see photo above. They're about full body height, or around five feet each.
Bo stave: around 6 feet
shield: half bubble that covers the entire body with a little wiggle room.


[/spoiler]

Bumpy le bumps

Alright so with the clarification you gave me I am gonna write out what I believe you are wanting to have. I understand that you want these for story purposes, but they need to be balanced for pvp either way. In story threads, I am sure you can fudge the numbers that way something that takes three seconds in a fight takes three hours outside of it, blame omniverse adrenaline if you want Tongue

Reforged Hellfire Weapon

After losing her original ability to summon the hellfire daggers given to her by Yenma, Violet was given a second chance at being able to summon her beloved weapons by a special denizen of the Underverse with the power to create such things. These weapons are made of pure Ki energy bound with a special rock-like material she brought back with her from the Underverse and can be summoned at will by Violet. They can take several forms depending on her needs. Usually, they're just a pair of daggers that appear to be forged of red-tinted steel, with a red satin material binding the hilt, but can also take the form of a red steel bladed katana with a similar appearance to the daggers, or a red steel bo stave, a shield, or a pair of glaives. All of these forms have a similar appearance: made of crimson steel with decorative as well as functional grips made of a darker crimson material and black ornament throughout. Observers may notice streaks of red energy flowing throughout the weapon and a slight warmth and tingling sensation if touched. It takes a few minutes to summon out of battle and can stay in a form for up to a day before reverting back into the special rock material.

Each form has its own special property:

The dynamic rock can morph into specialized daggers that secrete a volatile poison which slowly seeps into the wounds it inflicts. The poison causes great pain to cloud the mind of its victim, slowly dissipating over the course of fifteen seconds, refreshing with each strike. These poisoned killers are about a foot and a half in length, including hilt and blade, both which sport a powerful red glow. Violet can quickly maneuver these twin blades due to their weight and size.

A strong bladed katana can be created with the forged stone as well. This meter long katana can be wielded by Violet to create whirlwind attacks with sweeping motions. Although she appears to do so with ease, it takes more effort to wield such a weapon and can overexert herself in battle.

This morphable stone can also forge a pair of five foot long glaives, have a foot long handle and blades on each end stretching out two feet. These Glaives also carry a sickly poison, similar to the daggers, but carry much more versatility. Upon their handles are circular guards that span the foot between each pair of blades, allowing Violet to efficiently block attacks with enough focus and speed. Attacks made with these blades are sweeping and have a wide arc, allowing them to slash through multiple enemies. The weight of these blades causes a medium amount of drain to her body.

Along with the weapons above, Violet can mold the stone into a six-foot two-handed bo staff, allowing her to efficiently use it to direct her movement. This makes it easier to maneuver towards her enemies and hit them with more complex attack motions, able to sweep, slam, and swing the large staff in a variety of ways. In addition, the focused staff allows Violet to direct her energy, homing attacks in if she so wishes. Though it makes it easier for the short term, Violet is easily drained by wielding this weapon.

In the need of more protection, Violet can transmute one of her daggers into a large shield of magical force. This shield covers all of her body from the front in an arc, with little wiggle room. While holding the shield up, she cannot move much, but with only a second for activation and deactivation, it doesn't hinder much of her movement. The shield can defend against a few light attacks but will eventually allow heavier attacks to break through.


I worded some things vaguely, like sweeping attacks and extra speed, because in all honesty there are two issues.

1. You ant increase your speed with a move. Yeah, there is burst movement, but that's not a passive effect, it drains energy with each use. I added in 'mobility' as a general term because that's easier to roleplay without hard increases. I would recommend an alternate form that automatically matches with the weapons that increase speed in order to give your roleplay more of a speedy feel for that aspect.

2. Area attacks and weapons. IN general, you aren't gonna really need area attack for these weapons, but I added in bits of sweeping motions and whatnot to describe the fighting style. This is mostly because adding in some variable like that is gonna drastically increase the cost due to having a special addition to certain weapons that aren't really included in the weapon itself. 

Other than that, I hope this fits what you are looking for, I would say five seconds to change between any of these in a fight would be sufficient, with however long you want for story purposes.  Cost wise, this is probably gonna be around 1800, since the bo staff can be both a melee weapon and a homing device for what I assume to be ranged attacks. I didnt add a range on that because I am not sure, but if that is your plan, please add that into the Bo description.
[Image: giphy.gif]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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