07-10-2018, 09:44 AM
(This post was last modified: 07-10-2018, 10:01 AM by Dane Regan.)
(07-10-2018, 06:02 AM)Daniel Wrote: You can't buff yourself outside of powerups.
Elaborating on this:
Self buffs are allowed. See: http://omniverse-rpg.com/showthread.php?tid=2693
You just can't typically buff yourself in a stat-wise fashion (as those typically overlap with powerups or do the following), nor in a way that influences other moves. Unless you spend SP. Doing so does not need buff proficiency. So your offensive boost move is better left as a powerup. That said, with some tweaks and a bit of rewording it's doable almost as-is. Just shoot me a PM if you want some help.
So, you can't typically "make your attacks stronger" or "increase your resilience". Nor can you get a normal move to reduce the charge times or cooldowns of your other moves.
But, it is still possible to buff yourself. And doing so doesn't require buff proficiency. You just can't do "stat stuff" to yourself without a powerup, and can't get a normal move that changes how other moves work - it would need to be a super utility.
You can make a shield around your body to protect yourself better. Or harden your skin with magic/chakra/whatever for some moments. This would need area defense. It's essentially a body shield, rather than a boost to your DEF.
And you can make an attack stronger, simply by having more drawbacks. Or get a move that makes you physically stronger for a short moment (to punch hard or pick up a big rock). But you can't get a move that increases the strength of your spells or just makes you "do more damage".
And, you can do other things, like get a move to make you more resilient to debuffs. Or do a variety of other "non-stat related" effects. Naturally, stronger effects need stronger drawbacks.

