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Move Approval V
(07-07-2018, 03:19 PM)Mickey Mouse Wrote: [spoiler]
(07-05-2018, 08:51 PM)Dane Regan Wrote: Keyblade Transformation: Agile Claws: Approved, but if you're cool with using ranged prof, you could easily up the range and/or increase the speed if you wanted. Depends if you wanted it mostly close range or if you wanted to swing from or climb skyscrapers - and I'm not familiar enough with your canon to know your intentions.

I will do that. This transformation's from the upcoming KH game so I don't really know it's canon limitations yet either, haha, but I'll always take being able to swing from skyscrapers.

Here's a few more, no rush:

Attraction: Shooting Ride (300 OM, requires Ranged Proficiency, Super Speed)
Mickey has the ability to summon a small bumper car-style vehicle mounted with laser cannons that can move twice Mickey’s speed. It has three seats — one in the front, which has the biggest cannon and is the driver’s seat, which Mickey generally sits in, and two smaller support fire cannons in the back. A cannon MUST be operated by a prime in order to be used. The Shooting Ride takes approximately three seconds to summon, and can be piloted around an arena for approximately thirty seconds before disappearing. Like any good bumper car, the car itself will make a loud sound and then disintegrate if it rams into anything, therefore it cannot be used to cause physical damage. The projectiles are rapid fire and can be launched in a small barrage; they are not homing and must be aimed correctly. They are approximately the size of a tennis ball and travel at the speed of your average bullet.

Image: https://jovemnerd.com.br/wp-content/uplo...-3-Toy.jpg

Attraction: Magic Tea Cups (Tier 2 Offensive Super Move, 800 OM, requires Physical Strength, Remote Control Proficiency, Ranged Materialize Proficiency, Super Speed)
Taking a page out of the Mad Hatter’s book, Mickey summons three giant tea cups into being in a triangle around a single enemy, up to 60 meters away from them, but generally closer. These are made out of pure magic light energy, not actual ceramic. These tea cups spin around extremely quickly and can move twice Mickey’s speed, and can cause massive bludgeoning damage when they collide with an enemy. Mickey must be piloting one of the tea cups at all times, and can control the other two remotely or let an ally prime pilot them. When using this move, Mickey and friends slap an opponent around once each with their tea cup before zooming in and crashing all three into one opponent for four total hits of bludgeoning damage. If Mickeu’s TEC is higher than an opponent’s SPD, he can hit them an additional number of times equal to the number of advantage points (so 5 TEC - 3 SPD = 2 extra hits). These tea cups take approximately three seconds to summon, and Mickey — and any other prime who pilots one — are left dizzy and disoriented for about three seconds after.

Gif: https://thumbs.gfycat.com/TornOrderlyCol...ricted.gif

Attraction: Big Magic Mountain (Tier 3 Offensive Super Move, 1000 OM, requires Ranged Attack Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, and Homing Proficiency)
Mickey summons a train, with six cars (an engine, four carts, and a caboose) the size of your average roller coaster carts, made out of pure light energy. The train travels at Mickey’s speed and on a predetermined track that cannot be changed once summoning is complete. As the train moves, it launches massive fireworks made out of pure light energy at any enemies within the bounds of its track, which can encircle a field of no greater than 90 meters. Mickey rides on top of the engine, and is able to use any of his normal ranged moves to attack the enemy, though his accuracy is lessened by the movement. Other primes cab ride in the four carts and also fire ranged attacks, but no one may ride on the caboose. After completing a loop, the train zooms off the track straight at one enemy in the circle and collides with them in a huge explosion of fireworks. This takes Mickey five seconds to summon and leaves him tired after collision, especially if he doesn’t manage to hop off the train before the explosion.

Gif: https://i2.wp.com/khhypetrain.com/wp-con...ktitan.gif
[/spoiler]

Attraction: Shooting Ride:
>I'd say this would need to follow the limitations of super speed, so at full (double) speed it can't turn. And at 150% of Mickey's speed it can turn, but turning is hard. And so on.
>This would need buff proficiency, as you are creating a weapon for an ally to use. (Basically, you're granting them access to something they haven't bought with their OM - they can shoot with the cannons like they would a normal move without paying for it themselves)
>This would currently cost 600 OM. (300 for you being able to use a cannon, 300 for letting allies use them)
>If an ally is using one of the cannons, its strength would be based on their ATK rather than yours. Omniphysics. (And I think you should make a note of this in the move somewhere)
>How rapid fire are the cannons? Can you give a rough fire rate?
>How durable is the car to attacks and the like? I know it breaks if you crash into someone, but would it also break if someone shot it? I'd say, if you want to be able to take cover while inside and use it to protect you, that would cost another 300 OM. (I'd include "shielding" and "ramming ability" under the same umbrella - you can block and bash someone with a 300 OM shield move. So if you pay OM for the shielding, I'd let you modify the move to be effective at ramming as well if you wanted). I won't make you spend OM just for having the car being durable, so long as you're easily accessible and it doesn't offer any protection (so, mechanically, it would just be a moving platform, no hiding behind the sides).

Attraction: Magic Tea Cups:
>Super moves are "fancy" in that they just *do* damage (unless blocked). And are all roughly uniform in strength regardless of any added limitations. So quirks about extra hits are just fluff. What I mean is, regardless of how many times you hit them, the damage is going to be about the same. You can keep the comment about hitting more in there if you want, it's just somewhat unnecessary. (Honestly, you can just leave the hitcount vague and just give a rough estimate)
>Regardless, this is approved. The above was just something to note.

Attraction: Big Magic Mountain: Roughly how big is the explosion at the end?


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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