07-07-2018, 10:43 AM
Good points... but I still think that people who want their guns to work that way (i.e. they do require reloading, but it only ever happens when the writer feels like including it) should have to specify as such in their move description... and, of course, having a gun that works this way would also give their opponent the freedom to have them run out of bullets whenever they felt like it too, if they wanted to do their own cool little story moment... just like they currently can with the more specific numbers of shots.
If people don't write that information in then I'd say that the most sensible assumption is that (because Omniphysics) the gun has infinite ammo, doesn't ever need to be reloaded, and as such cannot be reloaded for any interesting little story moments that someone might feel like including.
And yeah, I agree about the sword thing. There's no reason why approximate sizes shouldn't be totally fine.
Regarding the selector switch... keep in mind that we're still having to balance guns with magic (or superpowers or ki or chakra or whatever else you wanna call it). If it's okay for you to have a 300 OM gun that is both semi-auto and full-auto, then it should also mean that someone with a spell that shoots a single bolt of lightning should be able to modify that spell to shoot hundreds of bolts per minute without paying extra.
Now, personally, I wouldn't mind that. It'd be a big change from the current system, but not necessarily better or worse. It just depends on whether you prefer creative freedom or artificial restrictions.
So long as it's done correctly, it could be great. That's the important point, though... if this change is made, it absolutely must affect every move equally. We can't just apply it to guns and say that magic is different, because doing that gives an objective advantage to certain move types, which goes against the whole point of the inter-fandom balancing idea which is central to this site's story.
I'm not suggesting that this is what you're intending, Bandit, but I just want to make sure we're all on the same page here, because one thing I've noticed in the past is people getting asked to add charge times and higher energy costs to their magic-like moves, while people with guns just get... y'know... proper guns.
Having to reload is basically the only drawback guns have, since almost everyone just completely ignores or forgets about recoil (I know I'm guilty of doing this in my own writing, though it hasn't been a major issue so far, as Hijiri has yet to be in a graded fight)... so if we're removing the need for reloading and the need to pay extra for variable firing speeds as necessities then we also need to make other move types less limited in their usage, in my opinion.
If people don't write that information in then I'd say that the most sensible assumption is that (because Omniphysics) the gun has infinite ammo, doesn't ever need to be reloaded, and as such cannot be reloaded for any interesting little story moments that someone might feel like including.
And yeah, I agree about the sword thing. There's no reason why approximate sizes shouldn't be totally fine.
Regarding the selector switch... keep in mind that we're still having to balance guns with magic (or superpowers or ki or chakra or whatever else you wanna call it). If it's okay for you to have a 300 OM gun that is both semi-auto and full-auto, then it should also mean that someone with a spell that shoots a single bolt of lightning should be able to modify that spell to shoot hundreds of bolts per minute without paying extra.
Now, personally, I wouldn't mind that. It'd be a big change from the current system, but not necessarily better or worse. It just depends on whether you prefer creative freedom or artificial restrictions.
So long as it's done correctly, it could be great. That's the important point, though... if this change is made, it absolutely must affect every move equally. We can't just apply it to guns and say that magic is different, because doing that gives an objective advantage to certain move types, which goes against the whole point of the inter-fandom balancing idea which is central to this site's story.
I'm not suggesting that this is what you're intending, Bandit, but I just want to make sure we're all on the same page here, because one thing I've noticed in the past is people getting asked to add charge times and higher energy costs to their magic-like moves, while people with guns just get... y'know... proper guns.
Having to reload is basically the only drawback guns have, since almost everyone just completely ignores or forgets about recoil (I know I'm guilty of doing this in my own writing, though it hasn't been a major issue so far, as Hijiri has yet to be in a graded fight)... so if we're removing the need for reloading and the need to pay extra for variable firing speeds as necessities then we also need to make other move types less limited in their usage, in my opinion.
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)

