07-07-2018, 12:51 AM
I feel like I'm starting to understand your system a bit better, Bandit, and I can see where you're coming from. The narrative opportunities thing doesn't really sound all that different to what is already done when you put it like that... and also sounds like what Jeff was saying about a fire sword costing 600 OM for having both fire & a sword. So yeah, thatĀ seemsĀ reasonable to me.
I still think giving a number of rounds for a gun should be necessary, though. It's not like it's super hard to do, so I'm not sure why it's such a big issue?
When I wrote a gun move for my character, Hijiri, it only required a quick Google to come up with the information I needed... it really wouldn't take long at all to do. If people aren't willing to put in even such a minimal amount of effort to get a gun move, then maybe they should just avoid buying guns for their characters.
What I will say, though, is that I've seen people being asked for a rate of fire for their guns... which... admittedly... is probably a bit excessive. If I was making a full auto gun, I'd include an RoF, personally, because I like realism... but our characters are never gonna be noticing details like that mid-fight, so just saying full auto should be plenty to go off, if people want to do that. And obviously you should never be asked for the RoF of a semi-automatic, since it just depends on the speed your character can pull the trigger (i.e. it rises based on your SPD stat, just like the rate at which you can swing a sword around would).
That all said, if our goal is creative freedom, I think that Jeff's way is still best, and would support Ezzy's suggestion of performing some kinda beta test of that system (and/or any other systems which people may come up with that are significantly different from what we currently have).
I still think giving a number of rounds for a gun should be necessary, though. It's not like it's super hard to do, so I'm not sure why it's such a big issue?
When I wrote a gun move for my character, Hijiri, it only required a quick Google to come up with the information I needed... it really wouldn't take long at all to do. If people aren't willing to put in even such a minimal amount of effort to get a gun move, then maybe they should just avoid buying guns for their characters.
What I will say, though, is that I've seen people being asked for a rate of fire for their guns... which... admittedly... is probably a bit excessive. If I was making a full auto gun, I'd include an RoF, personally, because I like realism... but our characters are never gonna be noticing details like that mid-fight, so just saying full auto should be plenty to go off, if people want to do that. And obviously you should never be asked for the RoF of a semi-automatic, since it just depends on the speed your character can pull the trigger (i.e. it rises based on your SPD stat, just like the rate at which you can swing a sword around would).
That all said, if our goal is creative freedom, I think that Jeff's way is still best, and would support Ezzy's suggestion of performing some kinda beta test of that system (and/or any other systems which people may come up with that are significantly different from what we currently have).
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)

