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SURVEY QUESTION: MOVES!
Ah nah, you're just seeking clarification, that's chill my dude!

I didn't really wanna dump the full layout of it here, just throw out the rough sketch.

As far as the question abotu how the variables work, and how it's essentially the same as it is now: That's kinda the point. It's not meant to be a huge change, just a way that we can reasonably and pointedly quantify the value of something. I ran a bunch of tests with older moves, especially Guu moves because BOY are her things fuckin weird.

Basically the concept asks us: What functionality is gained that does not already exist within the Pre-Requisites for that move? What's the BENEFIT outside of what you already have?

Quote:Fly Paper Skin (300 OM) Physical Strength, Debuff Proficiency, Malleability, Shapeshifting
With a half a second of focus, Guu can make her skin incredibly sticky. It takes very little focus to maintain, but the effect applies to her whole body, slowing her down by half. She can use the move to stick to surfaces, objects, or even an opponent. This will increase the strength of her overall grip.
Of course, the increase is kind of subtle, and a reasonably strong opponent could yank her off without too much effort. Moving around while sticky immediately breaks stealth as the noise of her moving is a dead give away, unless if she was moving at one quarter her speed. It takes a half a second to deactivate this move.

This move is weird as hell. How do you QUANTIFY stickiness? I'm not going to try to count all the myriad ways that it can be used under creative scenarios. I'm not going to count then umber of required Powers to make it work, because it would be outrageously expensive. But I can ask, "What does this add to the her creative writing potential that Malleability, the ability to grab things, and the ability to change her shape don't already add?" Simple: she's sticky. That's basically ONE THING it adds that's outside of the already existing power structure. 300 OM.

Proficiencies are a bit of an abstract ask when we talk about "what does a move add that Physical Strength doesn't afford?" But when you apply the same concepts here, the Profs don't actually give you anything actionable, they jsut allow you to get moves that fall under their purview. So the added benefit of a Sword when compared against Physical strength is actual USE. It lets you DO something. The added functionality of a Sword Move over Physical Strength is use. 300 OM.

Let's talk abotu fire and ice bullets. Do they light things on fire? Do they freeze them? Nah? Ok, it's just flavor. They're tungston rounds. They're electric rounds. They're made of... plastic or something, whatever. It doesn't add any narrative functionality; they JUST do damage. It's just fluff, not really affording any new narrative possibilities. 300 OM for an Elemental Gun, because all the elemental shots do the exact same thing, but with a bit of fluff. Now, if the fire rounds can light things on fire? That's an additional narrative tool. +300 OM. The Ice bullets freeze things? +300 OM. If you had a gun that did rounds that shoot things, light them on fire or freeze them? Ok, that's 3 distinct narrative opportunities. 900 OM.

If you wanna throw more examples at me for more explanation of this particular concept, totally down for that. It's a little hard to plug in, but once you've got it, it's pretty easy.

As far as that second segment goes: Why is it important that we know a gun can hold 30 rounds? We know it shoots bullets and that it has a limited capacity. You can narratively decide when that happens, OR, if the person that has made the Move wants for it to be specific (say, in the case of a revolver, where that makes sense to "count the shells" for cool narrative reasons) they can absolutely do that. The number of bullets isn't a really important aspect of the gun to know, unless the Move maker decides it is.

The primary reason for those last 3 questions is to flesh out concepts that we aren't really sturdy on for objects that don't actually exist in the real world. Destructo Disk, for example. If I didn't watch DBZ, I need to know:
It's a red energy disk about 2 feet across that spins horizontally, a bit like a Frisbee
It's made of ki energy, and it flys from the user's hand in line
If you get hit by it, it cuts things in a clean, cauterized slice
It has a wide arc, so it can be avoided if you see it coming
It can still be controlled by the wielder

Now obviously, make that into a compelling, interesting description of a cool thing your character does, but really that's all you need to know to work with that move in a narrative sense. That's really all the information the SHOW has on the disk, and we as viewers or a person imagining the disk in other scenarios need to figure it out.

If we're talking about our good old Gun of Fire and Ice:
It's a heavy machine gun, with along, ventilated barrel, with chains rows of ammunition coming in from either side. The ammo on the left glows icy blue, the ammo on the right glows burning red. It sounds like a real world counterpart.
It's about 3 feet long, and weighs about 35 pounds.
It's an elemental firearm, that uses trapped spirits in each round as it fires. It fires automatically when you pull down the trigger.
The fire bullets will hurt you like normal bullets, but also light things (and people) on fire. The ice bullets hurt liek normal bullets, but freeze things (and people) with a thin layer of ice.
It has to be reloaded when the belts run out, which can take a few seconds.
It's pretty much operates like a machine gun that can light things on fire or freeze them.


Now, again, this information is NOT pretty, it's not eloquent, and it might not burrow down into the belly of beast, but it's really all you'd ever need if you were gonna write with this Move. You could easily take all those details and qhip them into something beautiful, but if that's all you had, that's all you'd need.


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SURVEY QUESTION: MOVES! - by Jade Harley - 07-05-2018, 07:49 PM

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