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SURVEY QUESTION: MOVES!
#95
The issues I'm currently perceiving are:

1) Move Creation is too complicated. The level of detail that is seemingly required puts people off from even attempting to make Moves that are complex. (Your experience may vary).

2) Move Approval takes too long (for more complex Moves). And the pricing seems arbitrary. Which ties back into the detail above and my point below.

3) (This might just be me and Thaal) Moves that have greater utility are priced similarly to Moves which are straightforward. Ie: a sword that lights people on fire is the same cost as a mundane sword, despite one having much more use.

If we can adjust the current system to address these issues, I think a lot of people will be fine with that. I dunno if that's feasible, or if we'd have to compromise, but if it works I'll be happy. If not... well, the site has grown and changed a lot from its initial incarnation in 2013.

We've had time to see what works and what doesn't. We've had large group fights that have adjusted how we want to trade these kinds of fights. We've moved from Fortnightly Bonuses to an automated system. We've improved on nearly every other aspect of the site. If we need to scrap our current Moves system and institute something that's more "User Friendly", we shouldn't be afraid to make these changes. The Omniverse is a living entity, and all things grow and change as they age.
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SURVEY QUESTION: MOVES! - by Jade Harley - 07-05-2018, 07:49 PM

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