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Sample Moves / Sample Super Moves
#2
Sample Super Moves

Shoryueppa – Tier 1 Super Attack – 600 OM (requires Physical Strength)
A powered-up 'shoryuken' uppercut. Shoryueppa can be performed from the side, but is best performed from below. Ken's fist becomes flaming as he rises from a crouch, and he spins upwards with a flaming arc behind him as he deals a single, knockout blow.

Zero Laser – Tier 2 Super Attack – 800 OM (requires Ranged Proficiency)
Powering up, the barrel of Samus's arm cannon radiates a halo of metal that expands outwards and glows with blue light. After a few seconds her arm cannon expels a gigantic beam of energy about fifteen feet in diameter that moves about as fast as a fastball. The beam will envelop anything in its path and inflict massive damage. It's especially good against cornered targets. Samus cannot move while using it, and is left unable to move for several seconds afterward.

Bahamut Zero: Tera Flare – Tier 3 Super Attack – 1000 OM (required Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Flight)
To call Bahamut Zero, Cloud holds his arms out and concentrates. After a few moments, Bahamut Zero appears high in the sky and begins to charge his attack, Tera Flare. This is a gigantic blast, and since Bahamut Zero is so high in the sky it is difficult to interrupt the attack. The best hope is to reduce the damage with an energy shield, or run as far and fast as possible. After about ten seconds, Bahamut Zero will fire a laser directly at the ground, causing a huge explosion of around 80 metres in diameter before disappearing. Cloud will then reappear where he was before.
Omni's Note: Assists can be used like a separate character who fights alongside you (see Assists) or they may simply appear, perform one large attack, then disappear – in which case they are classified as Super Attacks, as with this move.

Shield Surge – Tier 1 Super Defense – 600 OM
Alundra focuses all his energy into his shield, which is about as wide as his forearm, allowing him to block even incredibly powerful attacks. Can block any Tier 1 Super Move.
Omni's Note: If you wanted to block Tier 2 or 3 Super Attacks, you'd need to make an appropriately-tiered defensive super move.

Speed Teleport – Tier 2 Super Defense – 800 OM (requires Teleportation)
Vegeta uses a surge of ki to move at extra-high speed, teleporting him out of the radius of even Tier 2 Super Moves.
Omni's Note: This can be used to block either Tier 1 or Tier 2 Super Attacks, but you might want to buy a Tier 1 version to save SP against those Tier 1 Super Attacks. If you're strapped for OM, though, this is a good catch-all.

Bloodlust – Tier 1 Super Utility – 600 OM (requires Buff Proficiency, Ranged)
Rehgar digs deep before infusing his allies with a berserker strength, granting any friendly characters within 10 metres a buff. The stat boost of ATK+3, SPD+1 is spread between the number of allies.
Omni's Note: Super Moves that give your allies stats may grant up to 4 stats per 1 SP (ie, it depends upon the tier of the move) per post. Alternately, you can increase the duration, by reducing the number of stats granted accordingly. For example, you could make it last a whole round, like a transformation, but you'd have to halve the stats granted (in this case, to +2). Stats are always spread between the number of targets.

Demonic Blight – Tier 1 Super Utility – 600 OM (requires Debuff Proficiency, Ranged, Area Attack)
Gul'dan takes a moment before calling up a neon-green meteor from the skies above, which crashes and burns to the ground, exploding and inflicting a Blight on those who its energy touches. If cast against a single target, it reduces DEF by up to 2 for a single round - this is split between multiple targets if applicable. It may be blocked by a Tier 1 or higher Super Defense, and it cannot reduce DEF below 0.
Omni's Note: Debuff Super Utilities use the same numbers as Buff Super Utilities: 1 SP may grant either -2 stats for one round (split between multiple opponents if applicable), or -4 stats for one post. All Super Utilities that Debuff a foe should be able to be blocked by a same-tier Super Defense. Even a lower tier Super Defense should mitigate the debuff to some degree, like damage can be mitigated for Super Attacks by even lower-tier Super Defenses.


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Sample Moves / Sample Super Moves - by Alex - 07-06-2018, 10:58 AM

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