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Corporal Light
#6
STATS:

ATK: 3

Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to kill with their own bare hands in true Mandalorian fashion, if need be. The omni-physics have slightly enhanced his normal strength, thus maintaining the deadly nature of a clone trooper’s arsenal.

DEF: 1

There is a reason most clone troopers worth their salt were not fond of the Plastoid Phase 1 Clone Armor given to them when they became soldiers for the Republic. Outside of its general uncomfortable nature, it was also basically made of plastic, as the name implied, meaning it did not offer much protection from projectiles and blaster fire. Its effectiveness has been minorly improved for the sake of omni-physics, although not enough to prevent certain death if “Light” takes one bolt too many.

SPD: 3

Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to run a marathon if need be. The omni-physics of the Omniverse have only served to further enhance “Light’s” already impressive clone speed.

TEC: 3

Clone soldiers are trained from birth to be the world’s perfect cannon fodder. With 10 years of nothing but pure military training, it’s natural that, even with their purpose being the human equivalent of droids, they would possess skill far superior to that of witless machinery. Indeed, “Light” is a soldier of very respectable skill; he’s a good shot with a blaster and a melee warrior worthy enough to be taken seriously, if nothing else.

STARTING PROFICIENCIES:


Physical Strength Proficiency (1000 OM) - Of course, being a clone trooper, it is natural that one must be physically proficient in order to stand a chance on the warfront. Therefore, Light is fairly strong, and possesses enough technique to make him a threat in close quarters.




Ranged Proficiency (1000 OM) - All the strength in the world won’t help in the age of blaster rifles and thermal detonators. Therefore, a clone trooper needs to have a high amount of proficiency with that of ranged combat, of which Light himself definitely has.

  MOVES:

DC-15s (requires Ranged Profiency) - 300 OM
  • Simple. Only really has one function: shoot bolts. These bolts, blue in color, cannot really be affected in any meaningful way through any action on “Light’s” part.
  • Can be used both standing still and while on the move, although “Light’s” accuracy worsens a bit while firing on the move due to the split actions.
  • Practically instantaneous. It merely requires a pull of the trigger to be fired.
  • Automatic. Bolts fly out fast with about a half-second interval between each shot.
  • Fast. Each bolt is about as fast as a normal bullet.
  • Accurate. Despite the speed and automatic nature, it is a surprisingly accurate weapon.

  • Weak. Due to its nature as more like the Star Wars equivalent of a submachine gun in a lot of ways, each individual bolt is much weaker than a normal bolt. It would be reasonable to assume that it would take multiple bolts to take down a standard foe.
  • Short. The bolts are not very long nor particularly big; indeed, they are rather like small, one inch cylinders. Thus, they are easier to dodge than one might expect.
  • Overheating. Due to the balancing nature of the Omniverse, another flaw of the DC-15s was added upon “Light’s” summoning. After about six seconds of constant firing, the rifle overheats and refuses to fire unless given time to cool down. Said time ranges from two-three seconds. Any attempts to fire this gun before the cool down just results in a harsh buzzing noise and tibanna-gas billowing out the side.

Those hit with the laser bolts of a DC-15s feel a burning sensation, as the ammo in the laser gun are literally heated lasers. This does nothing but just hurt bad, however, and is not the equivalent of damage over time.

POWERS:



Healing (3000 OM) - Due to his status as a combat medic, Light is trained with how to properly heal others. The Omniverse has extended this benefit to allow him more efficient ways of healing himself, and thus gives him multiple medkits for this purpose. Using these, as they count for his SP points, he can heal himself and any one target and remove Accumulated Damage.



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Corporal Light - by Corporal Light - 06-23-2018, 05:04 PM

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