The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Creation Workshop
(06-23-2018, 07:17 AM)Weiss Schnee Wrote:
Quote:Snow Drift: mostly good, but 40m/s is actually pretty fast, close to 90mph. Is there a charge time? Cooldown doesn't seem to be much of an issue here, I wouldn't find you need to use it more than once every five seconds. With how it is now, you get a low stamina instant cast knockback move every 5 seconds.
I figured for a move that's mostly for a bit of knockback it wouldn't be too bad, given it's much slower than the average longbow, and most people would be capable of dodging that within 4 meters with something like SPD 2.
the cooldown I just figured would be good to add so I can't literally bury someone indefinitely with slow, though it's not as though that'd be a good way to write a fight anyways Tongue. The charge time I was linking to Weiss's arm slashes, so I was hoping to go with something similar to the rules stated with semi-autos - it requires Weiss to complete a slash of her weapon, so it's as fast as her sword arm allows.

Quote:Frozen Lake: I would say this lasts one round to make it more fluent with fights, as this could basically last an entire fight depending on how its written. Other than that, looks good.
I got no problem with doing that, I've been told not to use rounds for non-super moves before though. if it's allowable I'd absolutely prefer to write the move that way though!
Quote:Hierro: Indefinite use is generally a no go, especially since this is a high draining move, it leaves it too open-ended. Perhaps add a maximum time she can hold this before having to let it go and catch her breath. Other than that, looks good.
Alrighty. I'd imagine a "but she can do it this long if she wants to collapse afterwards" would probably be fine?
Quote:Sound Dust: Just in case of nitpicky fights, make sure you add what the range is on this, specifically to show the possibility of protecting others. Obviously, it needs area shield, which I assume you already have from previous moves, and if you feel like adding a small charge that would be chill, but hey, its a super, up to you.

Knew I'd forgot something!

(06-23-2018, 07:21 AM)Dane Regan Wrote:
(06-23-2018, 07:17 AM)Weiss Schnee Wrote:
Quote:Frozen Lake: I would say this lasts one round to make it more fluent with fights, as this could basically last an entire fight depending on how its written. Other than that, looks good.
I got no problem with doing that, I've been told not to use rounds for non-super moves before though. if it's allowable I'd absolutely prefer to write the move that way though!
Yeah. Rounds should only be used as a measurement of time for things you spend SP on (super moves). Every other duration should be in seconds or minutes or something like that.

Ah, thats something that is new to me then, another reason why I haven't jumped at the opportunity of doing move approval :froggonk: I that case I would say thirty seconds would seem appropiate, but you can probably get away with a minute. A few minutes is still like I said, probably enough to last an entire fight depending on the circumstances and lack of aoe.
[Image: giphy.gif]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)