06-22-2018, 11:57 PM
CHARACTER NAME:
CM-CpL.10093 “Corporal Light”
CHARACTER SOURCE:
Original Star Wars Character
CHARACTER HISTORY:
“Light,” as he will henceforth be called, was born amongst a second generation of clones, after the first generation had already started dwindling due to the long Clone Wars. This second generation was born in the middle of the Clone Wars, during the point of time where the Galactic Republic was facing its darkest hour against the CIS forces that would only worsen as the war neared its end years down the line. CM-CdT.10093--”Light’s” official designation,-- was born and raised in a pod alongside thousands of other clone soldiers, bred precisely for the war effort and little more than that. Light’s role in the grand scheme of the role was to serve as a combat medic, and thus received training proper to this role. He was very quickly reassigned, however, to a more traditional soldier role, after a series of simulations and incidents on Kamino training grounds showcasing a personality more befitting of one: ceaseless determination, a sense of martyrdom, and an almost senseless tendency for self-sacrifice. The Kaminoans could not identify the root cause, although they suspected his trainer, a bounty hunter, installed some of these traits into him.
Regardless, Light successfully completed his training on Kamino and was originally assigned to the 22nd Battalion, led by Admiral Kendall, and serving as a private for the 22nd’s Alpha Squad. He participated in numerous battles, of which his martyrdom and determination became quickly apparent. He soon grew a hefty amount of respect within the 22nd Battalion, including the attention of the Admiral herself. “Light,”-- or 10093, as he was still called back then,-- also grew to know the medical staff on their flagship, The Acklay, rather well, and not just because he had ended up becoming a frequent visitor for his actions. A part of this stemmed from his knowledge of medicine, remnants of his medical training. One of his closest friends was CM-SgT.36874, “Sergeant Needle,” called so due to his odd fixation with needles. “Needle” held a very idealistic attitude toward the war, in stark contrast to his superior, CT-LT.12224 “Lieutenant Charger,” and his more cynical take on the war effort. Said idealism impacted “Light” immensely and still does to this very day.
Eventually, “Light’s” actions paid off. Admiral Kendall assigned him and a few other troopers, henceforth known as a whole as “Dusk Team,” with a special mission for them. Said troopers were “Lieutenant Charger,” “Sergeant Needle,” “Light” himself, a fellow trooper called CT-CpL.44223 “Corporal Rancor,” and an engineer called CE-PfC.22212, with no distinguishing nickname. Their task? Capture a Rodian terrorist named Vodan whom contained vital CIS intelligence and take him to a nearby prison named Canthall Prison.
The mission went off without a hitch. They captured Vodan and delivered them to the ice planet where Canthall Prison was based. They remained on the Prison and guarded Vodan, bearing witness to some of the atrocities that had been committed there and the general unrest brewing underneath. “Light” found himself questioning every bit of it, wondering what precisely was going on.
Eventually, something happened one day. While no official record is around as to what exactly happened, all anyone could figure was that the power for the entire base shut off, which subsequently shut down both the security systems, the cell locks containing the inmates, and completely removed the heating, turning the entire complex into a cold, dark place.
Within the span of a few hours, the prison turned into a war zone, with few survivors. Before Light escaped, almost every other clone had died, including his friend “Needle” and almost every other member of Dusk Team minus his superior “Charger.” The experience traumatized “Light,” leaving him with a burning hatred for droids, specifically Commando droids, and a massive fear of the dark. He thus took to light for comfort, earning him the title. The experience, however, also gave him horrific post-traumatic stress disorder in the form of hallucinations, general anxiety attacks, endless guilt, and an increase in his own martyrdom and hero complex.
Before he was sent to the Omniverse, “Charger” paid him a visit, urging him not to give in, to give up and be overwhelmed by his broken mind. To keep fighting for what he knew was right, no matter what.
Light still remembers those words, even if the rest of his memory has been siphoned away as a result of the Omniverse.
PHYSICAL DESCRIPTION:
Head: Wears a Phase 1 Plastoid Clone Trooper helmet on his head, modified to carry two pairs of large, bulbous flashlights on the sides. These flashlights can serve to illuminate all patches of darkness, although they serve little combat functionality despite their insane brightness. Behind the helmet is that of a man with a striking resemblance to a hardened military man: the eponymous Jango Fett, albeit one with a carved-up crew cut.
Torso: Wears normal Phase 1 Plastoid Clone armor, with a blue shirt underneath to prevent chafing. Orange, painted lines run along the edges of his armor, right down to the joints of his limbs. He keeps his DC-15s blaster rifle holstered on a belt around his waist alongside his medkits, extra pair of batteries and a singular flashlight.
Arms: Plastoid armor covers his arms, with thick, blackened gloves surrounding his hands. A pad on his left hand contains a small communicator, albeit broken in its current state.
Legs: Plastoid armor covers his knees and legs, with thick, armored boots covering his feet.
STATS:
ATK: 3
Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to kill with their own bare hands in true Mandalorian fashion, if need be. The omni-physics have slightly enhanced his normal strength, thus maintaining the deadly nature of a clone trooper’s arsenal.
DEF: 1
There is a reason most clone troopers worth their salt were not fond of the Plastoid Phase 1 Clone Armor given to them when they became soldiers for the Republic. Outside of its general uncomfortable nature, it was also basically made of plastic, as the name implied, meaning it did not offer much protection from projectiles and blaster fire. Its effectiveness has been minorly improved for the sake of omni-physics, although not enough to prevent certain death if “Light” takes one bolt too many.
SPD: 3
Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to run a marathon if need be. The omni-physics of the Omniverse have only served to further enhance “Light’s” already impressive clone speed.
TEC: 3
Clone soldiers are trained from birth to be the world’s perfect cannon fodder. With 10 years of nothing but pure military training, it’s natural that, even with their purpose being the human equivalent of droids, they would possess skill far superior to that of witless machinery. Indeed, “Light” is a soldier of very respectable skill; he’s a good shot with a blaster and a melee warrior worthy enough to be taken seriously, if nothing else.
STARTING PROFICIENCIES:
Physical Strength Proficiency (1000 OM) - Of course, being a clone trooper, it is natural that one must be physically proficient in order to stand a chance on the warfront. Therefore, Light is fairly strong, and possesses enough technique to make him a threat in close quarters.
Ranged Proficiency (1000 OM) - All the strength in the world won’t help in the age of blaster rifles and thermal detonators. Therefore, a clone trooper needs to have a high amount of proficiency with that of ranged combat, of which Light himself definitely has.
STARTING POWERS:
Healing (3000 OM) - Due to his status as a combat medic, Light is trained with how to properly heal others. The Omniverse has extended this benefit to allow him more efficient ways of healing himself, and thus gives him multiple medkits for this purpose. Using these, as they count for his SP points, he can heal himself and any one target and remove Accumulated Damage.
STARTING MOVES:
DC-15s (requires Ranged Profiency) - 300 OM
I confirm that I have read and agreed to the Rules of Conduct.
Spent OM: 5300
Yes.
Where did you find us?
Came back!
CM-CpL.10093 “Corporal Light”
CHARACTER SOURCE:
Original Star Wars Character
CHARACTER HISTORY:
“Light,” as he will henceforth be called, was born amongst a second generation of clones, after the first generation had already started dwindling due to the long Clone Wars. This second generation was born in the middle of the Clone Wars, during the point of time where the Galactic Republic was facing its darkest hour against the CIS forces that would only worsen as the war neared its end years down the line. CM-CdT.10093--”Light’s” official designation,-- was born and raised in a pod alongside thousands of other clone soldiers, bred precisely for the war effort and little more than that. Light’s role in the grand scheme of the role was to serve as a combat medic, and thus received training proper to this role. He was very quickly reassigned, however, to a more traditional soldier role, after a series of simulations and incidents on Kamino training grounds showcasing a personality more befitting of one: ceaseless determination, a sense of martyrdom, and an almost senseless tendency for self-sacrifice. The Kaminoans could not identify the root cause, although they suspected his trainer, a bounty hunter, installed some of these traits into him.
Regardless, Light successfully completed his training on Kamino and was originally assigned to the 22nd Battalion, led by Admiral Kendall, and serving as a private for the 22nd’s Alpha Squad. He participated in numerous battles, of which his martyrdom and determination became quickly apparent. He soon grew a hefty amount of respect within the 22nd Battalion, including the attention of the Admiral herself. “Light,”-- or 10093, as he was still called back then,-- also grew to know the medical staff on their flagship, The Acklay, rather well, and not just because he had ended up becoming a frequent visitor for his actions. A part of this stemmed from his knowledge of medicine, remnants of his medical training. One of his closest friends was CM-SgT.36874, “Sergeant Needle,” called so due to his odd fixation with needles. “Needle” held a very idealistic attitude toward the war, in stark contrast to his superior, CT-LT.12224 “Lieutenant Charger,” and his more cynical take on the war effort. Said idealism impacted “Light” immensely and still does to this very day.
Eventually, “Light’s” actions paid off. Admiral Kendall assigned him and a few other troopers, henceforth known as a whole as “Dusk Team,” with a special mission for them. Said troopers were “Lieutenant Charger,” “Sergeant Needle,” “Light” himself, a fellow trooper called CT-CpL.44223 “Corporal Rancor,” and an engineer called CE-PfC.22212, with no distinguishing nickname. Their task? Capture a Rodian terrorist named Vodan whom contained vital CIS intelligence and take him to a nearby prison named Canthall Prison.
The mission went off without a hitch. They captured Vodan and delivered them to the ice planet where Canthall Prison was based. They remained on the Prison and guarded Vodan, bearing witness to some of the atrocities that had been committed there and the general unrest brewing underneath. “Light” found himself questioning every bit of it, wondering what precisely was going on.
Eventually, something happened one day. While no official record is around as to what exactly happened, all anyone could figure was that the power for the entire base shut off, which subsequently shut down both the security systems, the cell locks containing the inmates, and completely removed the heating, turning the entire complex into a cold, dark place.
Within the span of a few hours, the prison turned into a war zone, with few survivors. Before Light escaped, almost every other clone had died, including his friend “Needle” and almost every other member of Dusk Team minus his superior “Charger.” The experience traumatized “Light,” leaving him with a burning hatred for droids, specifically Commando droids, and a massive fear of the dark. He thus took to light for comfort, earning him the title. The experience, however, also gave him horrific post-traumatic stress disorder in the form of hallucinations, general anxiety attacks, endless guilt, and an increase in his own martyrdom and hero complex.
Before he was sent to the Omniverse, “Charger” paid him a visit, urging him not to give in, to give up and be overwhelmed by his broken mind. To keep fighting for what he knew was right, no matter what.
Light still remembers those words, even if the rest of his memory has been siphoned away as a result of the Omniverse.
PHYSICAL DESCRIPTION:
Head: Wears a Phase 1 Plastoid Clone Trooper helmet on his head, modified to carry two pairs of large, bulbous flashlights on the sides. These flashlights can serve to illuminate all patches of darkness, although they serve little combat functionality despite their insane brightness. Behind the helmet is that of a man with a striking resemblance to a hardened military man: the eponymous Jango Fett, albeit one with a carved-up crew cut.
Torso: Wears normal Phase 1 Plastoid Clone armor, with a blue shirt underneath to prevent chafing. Orange, painted lines run along the edges of his armor, right down to the joints of his limbs. He keeps his DC-15s blaster rifle holstered on a belt around his waist alongside his medkits, extra pair of batteries and a singular flashlight.
Arms: Plastoid armor covers his arms, with thick, blackened gloves surrounding his hands. A pad on his left hand contains a small communicator, albeit broken in its current state.
Legs: Plastoid armor covers his knees and legs, with thick, armored boots covering his feet.
STATS:
ATK: 3
Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to kill with their own bare hands in true Mandalorian fashion, if need be. The omni-physics have slightly enhanced his normal strength, thus maintaining the deadly nature of a clone trooper’s arsenal.
DEF: 1
There is a reason most clone troopers worth their salt were not fond of the Plastoid Phase 1 Clone Armor given to them when they became soldiers for the Republic. Outside of its general uncomfortable nature, it was also basically made of plastic, as the name implied, meaning it did not offer much protection from projectiles and blaster fire. Its effectiveness has been minorly improved for the sake of omni-physics, although not enough to prevent certain death if “Light” takes one bolt too many.
SPD: 3
Due to intense physical training inherent to a clone trooper’s development, it makes sense that a clone is expected to be physically fit enough to run a marathon if need be. The omni-physics of the Omniverse have only served to further enhance “Light’s” already impressive clone speed.
TEC: 3
Clone soldiers are trained from birth to be the world’s perfect cannon fodder. With 10 years of nothing but pure military training, it’s natural that, even with their purpose being the human equivalent of droids, they would possess skill far superior to that of witless machinery. Indeed, “Light” is a soldier of very respectable skill; he’s a good shot with a blaster and a melee warrior worthy enough to be taken seriously, if nothing else.
STARTING PROFICIENCIES:
Physical Strength Proficiency (1000 OM) - Of course, being a clone trooper, it is natural that one must be physically proficient in order to stand a chance on the warfront. Therefore, Light is fairly strong, and possesses enough technique to make him a threat in close quarters.
Ranged Proficiency (1000 OM) - All the strength in the world won’t help in the age of blaster rifles and thermal detonators. Therefore, a clone trooper needs to have a high amount of proficiency with that of ranged combat, of which Light himself definitely has.
STARTING POWERS:
Healing (3000 OM) - Due to his status as a combat medic, Light is trained with how to properly heal others. The Omniverse has extended this benefit to allow him more efficient ways of healing himself, and thus gives him multiple medkits for this purpose. Using these, as they count for his SP points, he can heal himself and any one target and remove Accumulated Damage.
STARTING MOVES:
DC-15s (requires Ranged Profiency) - 300 OM
- Simple. Only really has one function: shoot bolts. These bolts, blue in color, cannot really be affected in any meaningful way through any action on “Light’s” part.
- Can be used both standing still and while on the move, although “Light’s” accuracy worsens a bit while firing on the move due to the split actions.
- Practically instantaneous. It merely requires a pull of the trigger to be fired.
- Automatic. Bolts fly out fast with about a half-second interval between each shot.
- Fast. Each bolt is about as fast as a normal bullet.
- Accurate. Despite the speed and automatic nature, it is a surprisingly accurate weapon.
- Weak. Due to its nature as more like the Star Wars equivalent of a submachine gun in a lot of ways, each individual bolt is much weaker than a normal bolt. It would be reasonable to assume that it would take multiple bolts to take down a standard foe.
- Short. The bolts are not very long nor particularly big; indeed, they are rather like small, one inch cylinders. Thus, they are easier to dodge than one might expect.
- Overheating. Due to the balancing nature of the Omniverse, another flaw of the DC-15s was added upon “Light’s” summoning. After about six seconds of constant firing, the rifle overheats and refuses to fire unless given time to cool down. Said time ranges from two-three seconds. Any attempts to fire this gun before the cool down just results in a harsh buzzing noise and tibanna-gas billowing out the side.
I confirm that I have read and agreed to the Rules of Conduct.
Spent OM: 5300
Yes.
Where did you find us?
Came back!
C&C Thread
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New to OV? Need a question answered? Want a C&C of your work? Send a PM to me!
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