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Specter Knight
#4
>STATS
ATK: 3 - Specter Knight's undead form is kept animated by the Enchantress' necromantic magic, even in the Omniverse. Despite being what looks like a fragile walking corpse in armor, Specter Knight's ferocity and fluid fighting style translates into impressive offensive power. He's not that physically weak, either - he can still keep jump all over the place even while wielding that big scythe in one hand!

DEF: 1 - There is a price to pay for undeath. Specter Knight is the second-most fragile knight of the Order of No Quarter, just above the pathetic and diminutive Tinker Knight. In his own universe, he relied on collecting Willfull Wisps and using Will Skulls to keep the necromancy holding him together topped up, but even then it didn't take a powerful move to put Specter Knight in a bad position. With no Will Skulls in the Omniverse, Specter Knight isn't in any position to be tanking energy blasts.


SPD: 4 - Of course, there's still a reason why ol' Specty was able to defeat seven knights in a row. Specter Knight is an incredibly mobile, ferocious revenant that relies on speed and acrobatics to cut down his foes. Being an emaciated corpse allows for Specter Knight to stay lightweight and limber, and this speed allows him to deliver multiple crippling strikes with his scythe before absconding from the enemies' retaliation.


TEC: 2 - In life, Donovan was a cruel and calculating thief who's quick wits kept him out of trouble. In death, there's a price to pay for power and speed. Specter Knight is still a skilled warrior and can certainly back up his ferocious speed with some brains, but the rush of combat may stray his focus somewhat.


>PROFICIENCIES
>>Physical Strength
As stated above, Specter Knight's strength isn't anything to sneeze at. His melee-oriented style lends itself to needing the strength to heave around a heavy scythe. It's impressive enough that he's able to move fast even while carrying an unwieldy weapon.


>POWERS
>>Burst Movement (800 OM)

In his own universe, Specter Knight had an ability known as the 'dash slash', which allowed him to burst forward with sudden speed and slash into enemies and objects with his scythe, using the momentum to carry himself onto ledges and platforms too high for a regular jump. In the Omniverse, Specter Knight's ability to suddenly double his speed is the 'dash slash' translated. Expect him to use the burst of movement in the same manner, turning into the crimson blur of a scythe.

>>Master Acrobat (400 OM)

Being a master thief in life has it's benefits. Specter Knight's diverse mobility options are perhaps his greatest advantage over his opponents. He'll regularly make use of wild flips, leaps, jumps, slides and dashes to remain out of reach of his enemies while delivering his own decisive scythe slashes inbetween. In particular, Master Acrobat manifests as penchant for wall-jumping, wall-climbing and grinding off of rails with a scythe as a 'board'.

>>Survival (2000 OM)
As the signature ability of zombies and other creatures of undead origin, it's no surprise Specter Knight has this. Even as his will fades and his undead body is racked with damage, he'll fight at full strength and remain incredibly dangerous until the energies keeping him clung to life have been completely extinguished.


>MOVESET
>>Specter Scythe (requires Physical Strength) (300 OM)
A large crimson scythe, it's 'head' about four feet across it's length and one foot at it's base, fastened upon a five-foot wooden shaft. It's strikes are powerful and sweeping, and with the proper technique and speed it can be as fast as an average broadsword by leveraging the weight upon it's head. It is Specter Knight's signature weapon and favored method of attack - he'll use this most often in combat.
[Image: Fyhj2eT.gif]


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Specter Knight - by Specter Knight - 06-22-2018, 07:10 PM

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