06-21-2018, 04:10 PM
(This post was last modified: 06-21-2018, 04:27 PM by Jack Darby.)
Forge of Solus Prime (900, Mimic, Buff, Physical Strength):
The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes.
The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred.
The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same.
Green Lantern Power Ring (Flavor Move):
The power ring that Jack wields. After the Oan Power Ring was stolen from him by a member of the Sinestro Corps as were both of his hands, Jack created this power ring for himself with the Forge of Solus Prime. It is currently a work in progress, and so lacks many of the capabilities one might assume that a Green Lantern Ring should have.
Mechanical Hands (300, Physical Strength, Ranged Proficiency):
Mechanical Hands Jack had to materialize for himself after the loss of his original limbs. These are powered by the Green Light of Will, and are good at punching things. They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. When he is using them for that, he cannot use the ring's moves. Nor can he use the ring's moves for 10 seconds after he is done using Mechanical Hands. The damage these are capable of is minimal.
Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of green hard-light when Jack concentrates. This can take the form of a single beam or appear as any other ranged weapon Jack imagines. Jack can put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes.
The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred.
The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same.
Green Lantern Power Ring (Flavor Move):
The power ring that Jack wields. After the Oan Power Ring was stolen from him by a member of the Sinestro Corps as were both of his hands, Jack created this power ring for himself with the Forge of Solus Prime. It is currently a work in progress, and so lacks many of the capabilities one might assume that a Green Lantern Ring should have.
Mechanical Hands (300, Physical Strength, Ranged Proficiency):
Mechanical Hands Jack had to materialize for himself after the loss of his original limbs. These are powered by the Green Light of Will, and are good at punching things. They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. When he is using them for that, he cannot use the ring's moves. Nor can he use the ring's moves for 10 seconds after he is done using Mechanical Hands. The damage these are capable of is minimal.
Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of green hard-light when Jack concentrates. This can take the form of a single beam or appear as any other ranged weapon Jack imagines. Jack can put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
