06-20-2018, 09:06 AM
Thank you for the reply!
1. I will tell him to do so!
2. Talos is intentionally designed to be ineffective in direct combat! Part of the fun of playing him for me is going to be him adapting to an environment he's very unsuited for. I'm much more interested in character play than violence.
When he gets into combat I'm gonna have him either struggle to evade with creative use of his speed and powers, or act in a supportive role to his allies--being distracting, coming up with strange and desperate tactics, shouting advice.
If it's important, I could give him a move for whacking people with a cane. But given my intentions, might I skip that?
1. I will tell him to do so!
2. Talos is intentionally designed to be ineffective in direct combat! Part of the fun of playing him for me is going to be him adapting to an environment he's very unsuited for. I'm much more interested in character play than violence.

When he gets into combat I'm gonna have him either struggle to evade with creative use of his speed and powers, or act in a supportive role to his allies--being distracting, coming up with strange and desperate tactics, shouting advice.
If it's important, I could give him a move for whacking people with a cane. But given my intentions, might I skip that?
"To live in this world you must be able to do three things:
To love what is mortal;
To hold it against your bones knowing your own life depends on it;
And, when the time comes to let it go,
To let it go." – Mary Oliver
To love what is mortal;
To hold it against your bones knowing your own life depends on it;
And, when the time comes to let it go,
To let it go." – Mary Oliver


