![[Image: Thirteenth-Legion-Emblem-with-Lettering-Small.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/Thirteenth-Legion-Emblem-with-Lettering-Small.png)
13th Clone Trooper Legion, Imperial Military, Coruscant Defense Forces
Legion Commanding Officer: Colonel Bianca Skleros
Battalion Commanding Officers:
1st Battalion: Colonel Bianca Skleros
2nd Battalion: Lieutenant Colonel Silvis
3rd Battalion: Major Faroda
4th Battalion: Lieutenant Colonel Foehammer
5th Battalion: Colonel Siege
6th Battalion: Major Summers
Legion Troop Count Chart
Infantry Company - 150 Soldiers
ARC Trooper Squad - 8 Soldiers
ARC Trooper Platoon - 15 Soldiers
Armored Company - 50 Soldiers, 4 Vehicles
Scout Company - 2 or 3 Fast Vehicles
Attack Squadron - 10 Fighters and 4 or 5 Interceptors
Bombing Run - 7 Bombers, 4 Interceptors, 4 Fighters
Clone Infantry
![[Image: Clone-Infantry-Roster-Image.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/Clone-Infantry-Roster-Image.png)
The bulk and mainstay of the 13th Legion. The regular tank bred clone troopers are highly loyal and extensively trained in combat tactics and field strategy. They are generally wearing the white Phase I armor, but depending on the rank of the Clone you're talking to you might see several different colors. It depends on the needs of the organization as a whole and what operation the soldiers are currently deployed on. All units have a Sergeant that leads them, while there might be one Lieutenant or Captain ranked trooper among groups of squads or platoons. They wield Imperial Issue DC-15 Blaster Rifles, an assortment of gear depending on their role, and are built to tackle a variety of situations. Just like any standing army you have specialists, MG Squads, medical personnel, radio operators, engineers, explosive ordinance specialists, anti-vehicle specialists etc. etc.
List of Clone Infantry Companies (Uniform for all 6 Battalions)
Able
Bravo
Charlie
Fox
Dog
Item
Advanced ReCon Commandos
![[Image: ARC-Trooper-Roster-Image.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/ARC-Trooper-Roster-Image.png)
The ARC Troopers are the best of the best that Clone Trooper technology has to offer. Each battalion has one company of ARC Troopers to serve their needs. They are elite special forces units that work in squads or platoons to accomplish mission critical objectives where sending entire companies of Clone Infantry would be inefficient. They are strong willed and do not blindly obey the orders given to them unlike their Infantry brethren. They respect the chain of command, but freely speak their mind and give their opinions even if not requested of them. ARC Troopers are more capable, stronger, faster, and able to think for themselves on a much broader scale than your average Clone Trooper. In battle or among the barracks you'll notice ARC Troopers like to customize their armor or modify their equipment to suit their needs. They're very much Mandalorian like the genetic data they're based from. Captain Zulenka is the Commanding Officer of Easy Company, 1st Battalion, of the 13th Legion. While she leads her own band of troops into battle, her day to day paperwork and operations on base involve coordination with the other ARC Trooper teams deploying from the Sulaco. Sergeant Major Chun Li takes over this role when Captain Zulenka is deployed or otherwise unable to do her duty.
List of ARC Trooper Companies
Easy (1st Battalion)
Hotel (2nd Battalion)
Juliet (3rd Battalion)
Kilo (4th Battalion)
Whiskey (5th Battalion)
Tango (6th Battalion)
4th Armored Division
Commanding Officer: Major Caine
![[Image: AT-ST-Roster-Image.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/AT-ST-Roster-Image.png)
The 4th Armored Division is the assigned Armor Corps that support the Thirteenth. While the whole Division is not at the beck and call of Colonel Skleros, two armored regiments and one scouting party have been parked inside the Sulaco for deployment as needed. The mainstay of the Empire are it's walkers and anti-personnel units. If the need for an armored presence on the ground is required the 13th has sufficient capacity to respond with the ability to call in for reinforcements if required.
List of Granted 4th Armored Division Units
3rd Armored Regiment (Tanks and AT-AT)
5th Armored Regiment (Tanks and AT-ST)
17th Scouting Battalion (AT-ST)
5th Armored Regiment (Tanks and AT-ST)
17th Scouting Battalion (AT-ST)
7th Naval Squadron
Sqaudron Commanding Officer: Lieutenant Colonel Sidewinder
![[Image: Interceptor-Roster-Image.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/Interceptor-Roster-Image.png)
Air Support is very important to infantry attack plans. Close Air Support, Aerial Bombardment, Bombing Runs, and everything in between to support the troops on the ground is available from the 7th Naval Squadron housed inside the Sulaco's numerous hangars. The main hangar houses the LAAT transports for troop deployment, however the rear secondary hangar and ship length bow hangar contain all of the TIE Fighters, Bombers, and Interceptors on loan from the 7th Naval Squadron.
Banshee Squadron (Interceptors)
Bone Squadron (Bombers)
67th TIE Squadron (Fighters)
68th TIE Squadron (Fighters)
67th TIE Squadron (Fighters)
68th TIE Squadron (Fighters)
Troop Deployment
Low Altitude Aerial Transport
LAAT
![[Image: LAAT.jpg]](http://www.cytokineindustries.com/chevereto/images/2018/06/19/LAAT.jpg)
All troop deployment done in the 13th is done with the extremely versatile Low Altitude Aerial Transport or LAAT. There are numerous versions of this craft available for every role the Legion has. A twin pilot heavily armed craft it takes about 3 or 4 fully loaded LAAT's to deploy one company of Clone Troopers. There are versions without troop compartments that can carry armored vehicles to the battlefield quickly and effectively allowing them to be deployed in unison with infantry. It doesn't matter what the operation or who is going this is the craft of choice for the 13th Legion. They are housed in the main hangar and assembly area where engineers and mechanics keep them in top running shape. They can either exit from the bow hangar door or from the port or starboard hangars.



![[Image: trixiesig2018.png]](http://www.cytokineindustries.com/chevereto/images/2018/06/12/trixiesig2018.png)