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Move Creation Workshop
Did I do this right? The character's name is The Shaunteraug, is like a mist bender

Mist (1200) - Ranged proficiency, Debuff proficiency, Area proficiency, Ranged Materialize Proficiency, Remote Control Proficiency, Stealth, Suppression

This a collection of four different applications of the same move. The other three applications of this move are only possible when Cloud of Mist has already been performed.

Cloud of Mist - Ranged proficiency, Debuff proficiency, Area proficiency, Ranged Materialize Proficiency, Remote Control Proficiency, Stealth, Supression

The Shaunteraug summons a rolling cloud of thick mist, starting at his location and filling a 100 foot radius circle within three seconds. This fog can be hard to see through, especially for characters with low TEC scores. The cloud gets thicker the closer you get to the center; the ten foot area around the Shaunteraug is incredibly thick, reinforced with the Shaunteraug’s Stealth and Suppression. If the Shaunteraug moves for any reason, the cloud will move with him.

From this cloud The Shaunteraug can summon various weapons, described below.

Blades of Mist - Ranged proficiency, Ranged Materialize Proficiency, Remote Control Proficiency,

The Shaunteraug raises his arm and summons four tendrils of semi-solid mist ending in jagged blades; this takes about three seconds. These tendrils lash out at nearby enemies, trying to stab and slash enemies. These tendrils can be summoned anywhere within the Cloud of Mist.The tendrils cut be broken or slice through, as well as blocked.
The shaunteraug can not move while channeling this spell, although her can chanel Hands of Mist and Arrows of Mist while maintaining this move.



Hands of Mist - Ranged Proficiency, Debuff Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency,

The Shaunteraug raises his arm and summons four tendrils of semi-solid mist ending in human hands; this takes about three seconds. These tendrils lash out at nearby enemies, trying to grab and hinder opponents. These tendrils can be summoned anywhere within the Cloud of Mist. The tendrils can be broken or slice through, as well as blocked, and the holds can be broken from characters with higher ATK.

If an opponent is grabbed with two hands, they may have their speed slowed. If they cannot fight off the tendrils they may be completely immobile.

The shaunteraug can not move while channeling this spell, although her can chanel Blades of Mist and Arrows of Mist while maintaining this move.



Arrows of Mist - Ranged proficiency, Ranged Materialize Proficiency, Remote Control Proficiency

The Shaunteraug summons four arrows out of his misty cloud and points his finger. Over the next four seconds, the arrows will where he points, firing once every second, and acting as a normal solid arrow. Like a normal, solid arrow, these arrows can be blocked or dodged. These tendrils can only be summoned within ten feet of The Shaunteraug while in the Cloud of Mist.

The shaunteraug can not move while channeling this spell, although he can chanel Blades of Mist and Hands of Mist while using this move.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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