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Move Approval V
(06-17-2018, 02:40 PM)Takanomiya Hijiri Wrote: I finally decided to buy some Super Moves for Hijiri... even if they're not exactly the most flashy of Supers.
[spoiler]
Quote:Overcharge: Graviton-Accelerated Strike I (600) [Tier One Super Attack]
(Physical Strength, ‘Personal Gravity Manipulation’ Move)
Whilst swinging any object (including Incidental Weapons and weapon-type Moves not normally useable in melee) Hijiri can overcharge his Personal Gravity Manipulation Move by spending SP, allowing him to instantaneously and effortlessly increase the weight of the item to half a tonne. Needless to say, this makes the attack much more powerful than it normally would have been.

After the attack lands (regardless of whether it is blocked or not) he can choose to reduce the object's weight to its previous value through the normal use of Personal Gravity Manipulation if he so desires, or he can leave it in its heavier state. He will generally return it to normal, though, since otherwise it would be impossible for him to lift. Also, if he ever lets go of the object, it will return to its usual weight immediately.


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Overcharge: Graviton-Accelerated Strike II (800) [Tier Two Super Attack]
(Physical Strength, ‘Personal Gravity Manipulation’ Move)
Whilst swinging any object (including Incidental Weapons and weapon-type Moves not normally useable in melee) Hijiri can overcharge his Personal Gravity Manipulation Move by spending SP, allowing him to instantaneously and effortlessly increase the weight of the item to one tonne. Needless to say, this makes the attack much more powerful than it normally would have been.

After the attack lands (regardless of whether it is blocked or not) he can choose to reduce the object's weight to its previous value through the normal use of Personal Gravity Manipulation if he so desires, or he can leave it in its heavier state. He will generally return it to normal, though, since otherwise it would be impossible for him to lift. Also, if he ever lets go of the object, it will return to its usual weight immediately.


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You Can’t Match My Speed I (600) [Tier One Super Defence]
(Burst Movement, Super Speed, 5+ SPD)
The other Movement Powers (Master Acrobat & Super Jumping/Flight) can also be used in conjunction with this Super Move in order to make it more effective (and/or cooler-looking), but are not actually requirements for its use.

Whenever Hijiri notices a Super Attack headed for him, even if he only has a fraction of a second left before it should hit him, he can briefly boost his speed and reaction time to extraordinary levels in order to comfortably dodge it. This tremendous boost lasts only one second, but after it ends he can choose how much he slows down: he can continue moving at his fastest ordinarily possible speed (using Super Speed) if he wishes, can come to a complete stop, or anything in between.

In the case of Tier Two or higher Super Attacks, he will not manage to dodge quite quickly enough and will still take partial damage from being grazed by the attack.


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You Can’t Match My Speed II (800) [Tier Two Super Defence]
(Burst Movement, Super Speed, 5+ SPD)
The other Movement Powers (Master Acrobat & Super Jumping/Flight) can also be used in conjunction with this Super Move in order to make it more effective (and/or cooler-looking), but are not actually requirements for its use.

Whenever Hijiri notices a Super Attack headed for him, even if he only has a fraction of a second left before it should hit him, he can briefly boost his speed and reaction time to extraordinary levels in order to comfortably dodge it. This tremendous boost lasts only one second, but after it ends he can choose how much he slows down: he can continue moving at his fastest ordinarily possible speed (using Super Speed) if he wishes, can come to a complete stop, or anything in between.

In the case of Tier Three Super Attacks, he will not manage to dodge quite quickly enough and will still take partial damage from being grazed by the attack.
[/spoiler]

The super attacks are approved.

For your super defences, can you add a rough distance you'd expect Hijiri to travel, since you specified it lets him go faster than usual. Super defences can be used without dodging a specific attack - so if you used this to quickly zoom away and begin an escape or something that'd be useful information. Even if your distance is more implicit like with "he can travel as far as could normally move in 2 seconds (with super speed), or just far enough to avoid a super move - whichever is furthest".

Just note that You Can’t Match My Speed doesn't technically need a SPD requirement. Someone with 0 SPD could instantly dash to avoid a super move if that was their super defence - since you're spending SP and can do cool things. Although I guess depending on how your write it a high SPD can make the utility effects more useful.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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