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Move Approval V
(06-17-2018, 08:00 AM)Centurion Wrote: Phalanx Barrier (Tier 1 Super Defense) (600 OM)

Centurion brings his gauntlets together in two swift collisions, instantly activating a protective sheath around his body. The gesture must be performed to activate the Barrier. The shield is a shimmering orange layer of stabilized ionic energy, defending him against most physical and energy based attacks. The latter is more effective in damaging the Barrier. Dim hexagonal patterns reminiscent of his chest-borne sigil pulse in time with kinetic impact. In relation to its defensive capabilities, the dense barrier slows Centurion greatly and restricts his overall movement. He cannot sprint, only walk or jog, and any sort of acrobatics is almost impossible. He cannot use any other move while the energy shield is projected, and must deactivate it to perform any. He can, however, still perform basic unarmed strikes, albeit slower. The Barrier can last almost indefinitely, but it drains energy directly related to damage absorbed and time active. If the barrier is destroyed, Centurion regains his mobility, but the energy drain is instant and potent.

>This needs area defence proficiency since it covers your whole body.
>This cannot last indefinitely. You'll need a duration, like 30 seconds. Or "until the specific attack you're trying to block ends or breaks through". Something to stop you from camping behind this for minutes or so.
>Add in that this can block T1 super moves fully, but T2s and higher can break through.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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