02-23-2015, 10:41 AM
Dio Brando Wrote:It's more that I had to go to triple fatigue and was trying to find a way to deal with the fact that I essentially have to finish fights roughly 3 times faster if I want to be able to keep pace.That's assuming that you're constantly having your double out. Even if you did that, the fact that there are two of you (one of whom slows your opponent) and only one of them means that finishing a fight in a fraction of the time with you as the victor would not be at all implausible. This is a very powerful move used situationally.
Quote:I mean it's not like it's a free double, it's still a 1:1 damage transference. That's a fair step up from something like, I dunno, an assist or other traditional summoning moves. If someone smacks Bahamut when he comes in Cloud doesn't burst into treats. :pThat's true but if you can overpower your opponent you don't get hit, and if there is two of you and only one of them then it's very easy to do that. Assists are powerful but the downside is that they cost SP. This does not cost SP and can be used over and over, potentially indefinitely, unlike an Assist. It's also literally as strong as Dio and slows an opponent. That's a lot of effects.
Quote:Can't blame a guy for trying to test the waters with a move and see what he can get.Of course, but you need to discuss this because it seemed like you were trying to sneak it past my radar. That's not cool.
Additionally while re-looking over your move I noticed that the wording in the final line makes it seem as though the fatigue only takes place specifically when Dio and his double are both attacking simultaneously. Normally I would assume that's just a wording thing but I'm starting to get worried. So I'm going to adjust the wording for youon all the parts that I see as being potentially shifty of problematic just to get this done.
Quote:Muda Muda Muda Muda Muda! (Requires Physical Strength, Time Manipulation, Debuff Proficiency. 600 OM): Dio summons his stand, a psychic emanation of his soul that appears from nothing, The World for a brief period of 1-5 seconds. The World has to physically move to reach targets and moves with a speed equivalent to Dio's own executing a single command - "Attack" or "Block" - before it vanishes and needs to be re-summoned. Any damage that would be dealt to The World during this period is perfectly transferred to Dio at a 1:1 transfer ratio, thus if you manage to land a killing blow on The World you would kill Dio. It takes one second of concentration to summon the stand. Dio can also attack while the stand is attacking during that 1-5 second period that The World is attacking. The World's blows shatter time around the person it hits, slowing them by roughly 25% as the fabric of space time struggles to adapt. This effect lasts 1 seconds for each blow landed by The World, stacking based on the number of hits The World lands. The shattered time repairs itself completely every 10 seconds regardless of any other factors. While utilising The World, Dio exerts over triple the amount of effort that he would normally.This version of the move is approved at 600. Feel free to adjust this but use this as a measuring stick for what I feel is balanced.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

