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Move Approval V
(06-12-2018, 07:18 AM)Whirda Wrote:
(06-12-2018, 07:12 AM)Civic Wrote:
(06-07-2018, 09:56 AM)Whirda Wrote: Telescoping Bo Staff (Physical Strength) (300)
A normal bo staff crafted from tungsten carbide, rendering it extremely sturdy and resistant to scratches and damage.  While hanging from Gambit’s belt, the bo staff measures approximately one foot, but when Gambit uses it in combat it telescopes out to approximately six feet in half a second.  

*Note: Gambit cannot/would not fight with the un-telescoped version of the weapon.

Just put in a line about how fast it telescopes and that one is good to go.

Added telescoping time and a small note.

Quote:Playing Cards (Ranged Proficiency) (300)
An unassuming pack of throwing cards.  Gambit has the ability to throw these cards with deadly accuracy, making them capable of dealing minor slashing damage.  The deck contains 52 cards but miraculously, any card he throws reappears in the small leather case on his belt after about five seconds.  The cards are thrown at roughly 100MPH, and Gambit has an effective range of about 50 meters.  Gambit can throw three cards per second maximum.

I'm torn on whether there should be a maximum amount of cards he can regenerate or not, because it doesn't do a lot of damage but an infinitely refilling ammo system with no drain seems a tad too much. Maybe add in a cap of cards he can regenerate in one fight and that'd be cool (not that you'd likely hit the limit or abuse it, but moves rules and stuff).

Quote:Molecular Acceleration (Area Attack Proficiency) (600)
Gambit has the power to convert the potential energy in an object into kinetic energy, thus ‘charging’ that object with explosive results.  The time it takes to charge an object or objects depends on size, ranging from about one second for a playing card, to three seconds for his bo staff, to ten seconds at the high end for something the size of a car.  At present, this charging must take place through direct skin contact, and Gambit must focus while charging an item, able to move normally but unable to fight or use other moves or powers.  At present, Gambit cannot use this ability on organic/sentient targets such as allies or enemies.  The charge lasts fifteen seconds.  When a charged object strikes or is struck by another solid surface, it explodes with concussive force, dealing fairly weak (playing card) to moderate (bo staff) to high (maximum-sized object) damage scaling up with charge time.  This explosion does not damage the charged object.  The explosion is approximately two square yards, with most of the damage focused in the center, at the point of the blast.  

*Note: Gambit does not have to throw the object to activate the explosion; any significant impact will trigger a charged object.  

**Note: The charge time is always proportional to the item's size, i.e., Gambit cannot choose to charge a playing card for a longer period to achieve a larger explosion (yet).

Can the charge be broken if he's struck? Also I take it the Area Attack prof is needed because he might charge objects larger than 3 feet, or is it due to the concussive explosion? Also how big is this explosion?

Once the item is charged, it wouldn't lose the charge from Gambit being hit, no.  I should put a time limit on the charge duration though.  Also, if something strikes the item while Gambit is still holding it, it would explode and damage Gambit instead.  Area attack is due to the explosion but he is also capable of charging larger items with a longer focus time, so I think the proficiency covers both?

Changes in red!

@Dane, updates included above.

For the playing cards, I used the world record of ~100 MPH and increased the range, since the world record is closer to 70 yards.  Is that okay?  I assume it's fair that Gambit is as good at card throwing as the best normal human.  That being said, if the increase of 20 meters is going to significantly reduce damage, I'll revert it.  As an alternative I'd like to consider, if 52 cards is the maximum Gambit can use in a single fight (i.e., they can't reappear during combat or have a recharge time of 10 minutes for the full deck, something like that) would that increase the damage significantly?


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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