06-11-2018, 04:22 AM
(This post was last modified: 06-11-2018, 04:23 AM by Dane Regan.)
Quick comment on cooldowns:
Essentially, your Electric Shot move will need more/other drawbacks. Or you'll need to make it weaker. (I wouldn't allow you to stun someone for more than 1 second with cooldowns alone - stunning is a strong effect and in most games stuns longer than a couple of seconds are considered very long/strong. Could you imagine fighting a dark souls boss and getting stunned for 5 whole seconds in the middle of the fight? Exactly.)
Also, add the special electric/plasma shots into your main gun move as other variants of that. If you don't want to do that, then you'll need to specify the speed of the shots and all the info again within each special shot move. You can't say "this move moves as fast as this other move" and things like that. Moves should be roughly self contained, with only very rare exceptions for some more complicated ones.
(07-13-2015, 02:17 PM)Omni Wrote: Cooldowns (simply not being able to use the move for another minute), locking other moves of your own, etc, are considered pretty minor drawbacks and aren't going to be enough to justify a move with massive power. You still need it to cause fatigue or be a large chargeup or whatever.
Essentially, your Electric Shot move will need more/other drawbacks. Or you'll need to make it weaker. (I wouldn't allow you to stun someone for more than 1 second with cooldowns alone - stunning is a strong effect and in most games stuns longer than a couple of seconds are considered very long/strong. Could you imagine fighting a dark souls boss and getting stunned for 5 whole seconds in the middle of the fight? Exactly.)
Also, add the special electric/plasma shots into your main gun move as other variants of that. If you don't want to do that, then you'll need to specify the speed of the shots and all the info again within each special shot move. You can't say "this move moves as fast as this other move" and things like that. Moves should be roughly self contained, with only very rare exceptions for some more complicated ones.

