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Move Approval V
(06-08-2018, 08:50 AM)Clownpiece Wrote:
(06-06-2018, 05:06 AM)Clownpiece Wrote: Lampad's Torch - Vanish (Ranged, Area Attack, Buff, Stealth, Telepathy) (+300): Since Clownpiece's stealth is more tricking people into thinking she's a hallucination rather than outright going invisible, it's a simple matter for her to bestow stealth upon allies as well. Simply change up the person thought to be a hallucination and voile. Of course, being stealth, it still requires that the person she chooses to stealth be out of sight of any enemies (though allies are fair game). Additionally, she's only capable of rendering stealth onto one person at a time. Trying to stealth anyone else breaks the stealth for the first person (though Clownpiece and her assists can be stealthed as normal). This person must be within 20 meters of her for it to work, and both of them must remain still for 3 seconds while she concentrates. Once placed under Clownpiece's spell, this person can move around and do everything as normal, just with everyone thinking they're a hallucination. They're still beholden to all the rules of stealth, as well as one extra, however. Attacking causes it to flicker, taking any amount of damage breaks it, and so on. This stealth also breaks automatically after 30 seconds, even with no damage taken. While it's not incredibly fatiguing, something she's capable of using relatively freely, she still can't use it recklessly without wearing herself out. Fortunately, due to the difficulty in actually using it on people without being interrupted, she's rarely able to tire herself that much.
It should be noted that Clownpiece can use this on her own assists without much of the downsides (since technically they should be able to stealth on their own anyway). All it takes is a sweep of her torch, and an assist of hers within range is rendered stealthed immediately. Though they must still be hidden from enemies for this to work, obviously. Unlike the other version, this one lasts as though the assist stealthed on their own (read: indefinitely).

Additions in bold

Bump

Approved

(06-08-2018, 09:33 AM)Schwi Dola Wrote:
(06-05-2018, 11:39 AM)Schwi Dola Wrote: Harder to sort out when two of you guys are looking at my moves and you aren't looking at the edits, Karl. Tongue. (The Form here as you can see, gives her TEC so she can focus hard if she needs to for them TEC specialists Wink ) Daniel told me to remove the teleport out of my Spatial Rend :: shrug:: and he also wanted a specified time for the fear effect. I've already edited Spatial Rend and Inverted Shift to try and be more clear on what it is doing to you.

That move, Murderous Aura, is intentionally weak. Its mostly flavor for a few reasons. It has the drawbacks it does and is so weak so that she can hit the 200 feet around her with it with little cost. Maybe I'll pick up something that intentionally blasts her target with fear sometime later after Schwi levels once or twice, but this is a natural effect of her being a spiritual entity.

Angelic Scythe (300) (Requires Physical Strength) - A large black Scythe that glows black with its murderous energy. It has a 6 foot handle with a 5 foot curved blade. Jibril focuses and materializes this weapon in her hands over 2 seconds. Made of pure spiritual energy, the Scythe will disappear shortly after if she drops it. If Jibril beheads a Prime with this scythe, its energy will cause the head to stay in this world after the Prime dies so that Jibril may collect it.

Spatial Rend (300) (Requires Physical Strength) - Using Angelic Scythe, Jibril pours magical power into it for 10 seconds deepening its black aura (while simultaneously preparing the energy for teleport if available). She then charges at her target (running or flying) with the scythe, slashing with a strike that cleaves space itself, visually ripping and distorting the space the scythe cuts creating a loud pop. The space 2 CM around the cut, randomly twists, compresses, and stretches for additional damage snapping back in place after 1 second with another loud pop.  A powerful attack with a significant energy cost, however the energy gathered will dissipate after 30 seconds if she is unable to attempt the strike.

Murderous Aura (300) (Requires Debuff Proficiency, Area Attack, Telepathy) - This is a mostly passive aura effect radiating 200 feet that Jibril has turned on while she focuses on harming or killing someone although she can voluntarily force it not to activate. It consumes a minimal amount of magic while active. Jibril physically radiates her intent and love to kill others causing others to feel her desire to kill them. Anyone who isn't the target of her hostile desires can feel the effect and strength of her aura although also get the feeling that it isn't directed at them. The aura will directly invoke fear in her targets for 10 seconds (not bystanders) but only those with less than half of her TEC. After recovering from the fear, they will not be affected again unless Jibril's TEC increases. The aura pauses if Jibril is significantly distracted from her target, such as being blasted by a strong attack or if she focuses solely on a different target.

Compress (0) - Jibril can focus her spirits to compress space around an object to be stored in her bosom. Costs a fair amount of magical power to achieve, takes several seconds for 3x3 foot cubes and longer for larger objects, cannot be used on living objects, and is not useful in combat. The object can be set back down and regain its original size over 10 seconds.

Holy Ray (600) (Requires Ranged Proficiency) - Jibril collects black/purple magical power in part of or all of her hand and fires it in a straight line at the speed of an bullet. She charges this attack up to 5 seconds putting more power into it creating a blast that can vary from a pin size to a fist sized energy blast. The weakest is negligible but a full charge is a strong punch. This has a light energy cost when used at its highest charge and proportionally less cost when used at lesser charges. This move cannot be used within 8 seconds of its previous use.

Quick Shift (600/800) (T1/2 Super Defense) (Requires Foresight, Teleport) - Foreseeing a serious attack, Jibril forces her body to shift, teleporting anywhere within her teleportation range to avoid an attack. (Both T1 and T2 versions)

Inverted Shift (800) (T2 Super Attack) (Requires Ranged Materialize, Ranged Proficiency, Area Attack, Teleport) - Jibril gathers a huge amount of spirits from the environment around her and her own body. She holds out her hand and focuses them on a single opponent in a few moments within the range of her teleport. To those that can see the flow of magic/spirits, her spirits almost instantaneously move to her target and once all gathered shatter the space her opponent occupies creating a very loud sound. For a few moments the space twists, bends, and breaks under the immense pressure of her spirits. In those moments, the target's entire body is compressed, twisted, and stretched at random throughout and if its not tough enough pieces may break off entirely from anywhere on the body which do not reattach as the space snaps back into its normal state, creating the same very loud pop in the air.


Focus (Tier 1 Powered Form) - Jibril loses her more jovial nature and focuses seriously on killing her enemy.
Atk: 4
Def: 4 (+2 from base stat upgrades)
Spd: 4
Tec: 5
Bump? This needs to be sorted out before the first round, please.

Looking good to me, all approved.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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