06-07-2018, 07:42 PM
Bio (600 om) Ranged proficiency / Debuff Proficiency
Shantotto channels for one second, staying stationary and unable to defend herself with her stardust rod, before launching a ball of swirling green and black liquid at her target, the ball is roughly 4 inches in diameter and continues to swirl around as it flies. It travels faster than an arrow but slower than a bullet at roughly 200m per second.
This ball splatters on impact coating any surface or person struck by it with a corrosive compound deals stings the target but does no real damage, however the next attack that hits deals moderately increased damage. This debuff lasts for 7 seconds giving a narrow window of opportunity.
This attack takes a moderate amount of stamina to cast and can be cast consecutively up to 5 times to stack up the increased damage effect up to 5 times for the next attack that hits. The Duration of the debuff gets increased by 3 seconds per successful hit up to a maximum of 7 seconds. Using all five uses is very tiring. In addition if all 5 shots are used up Shantotto has to wait ten minutes before being able to use the attack again.
Shantotto channels for one second, staying stationary and unable to defend herself with her stardust rod, before launching a ball of swirling green and black liquid at her target, the ball is roughly 4 inches in diameter and continues to swirl around as it flies. It travels faster than an arrow but slower than a bullet at roughly 200m per second.
This ball splatters on impact coating any surface or person struck by it with a corrosive compound deals stings the target but does no real damage, however the next attack that hits deals moderately increased damage. This debuff lasts for 7 seconds giving a narrow window of opportunity.
This attack takes a moderate amount of stamina to cast and can be cast consecutively up to 5 times to stack up the increased damage effect up to 5 times for the next attack that hits. The Duration of the debuff gets increased by 3 seconds per successful hit up to a maximum of 7 seconds. Using all five uses is very tiring. In addition if all 5 shots are used up Shantotto has to wait ten minutes before being able to use the attack again.