Thread Rating:
  • 6 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Approval V
(06-06-2018, 03:35 PM)Dane Regan Wrote:
(06-06-2018, 03:30 PM)Whirda Wrote: New Move: Shadechill Dagger (300 OM) (Physical Strength, Debuff Proficiency): This dagger is roughly twelve inches long and honed to a razor's edge, suitable for dealing quick light cuts.  The dagger is also coated in a diluted Shadechill Toxin. When dealing piercing or slashing damage, Whirda's target is afflicted with Shadechill for seconds.  The toxin functions as a minor paralytic, causing opponents to experience a chilled sensation and blurred vision, slightly reducing their reaction time and dexterity.

I think 30 seconds is a bit long. 5 seconds is long enough that they won't always be under the effects, but if you get close and keep dashing about in melee it will still happen often. I added in another bolded thing to make it clear that this isn't a higher damaging weapon - you can repost this and rephrase that if you want. But the above is approved.

Stronger debuffs are typically reserved for moves with charge times or fatigue costs or other drawbacks.

Sold!


Messages In This Thread
Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)