06-06-2018, 03:00 PM
(This post was last modified: 06-06-2018, 03:01 PM by PepsiWhirda.)
(06-06-2018, 02:54 PM)Dane Regan Wrote:(06-06-2018, 02:30 PM)Whirda Wrote: Old Moves:
[spoiler]Umbral Dagger of Ahn'Thrix (300): Whirda received the dagger of Ahn'Thrix after slaying the shade in The Pale Moors. The dagger is roughly twelve inches long, carved from obsidian, and honed to a razor's edge. With a thought, Whirda can command the dagger to leak a trail of opaque ash which hovers in the air, strategically obscuring vision. Otherwise, this functions as a normal dagger.
I think this should have been 600 OM originally, although it was approved in 2015 at 300 OM. Obviously it lacks some detail due to the standards of the time.
Umbral Knives (600) (Ranged Proficiency): After a brief moment of concentration, Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw. While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell. While casting Improved Shadow Knives, the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm. If sustained for more than ten seconds (roughly two dozen knives), Whirda will begin to experience exhaustion, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones).[/spoiler]
New Moves: Umbral Dagger of Ahn'Thrix (600/900?) (Physical Strength, Debuff Proficiency): Whirda received the dagger of Ahn'Thrix after slaying the shade in The Pale Moors. The dagger is roughly twelve inches long, carved from obsidian, and honed to a razor's edge. With a thought, Whirda can command the dagger to leak a trail of opaque ash which hovers in the air, strategically obscuring vision. Otherwise, this functions as a normal dagger. The dagger of Ahn'Thrix is also coated in a diluted Shadechill Toxin. When dealing piercing or slashing damage, Whirda's target is afflicted with Shadechill for 30 seconds. The toxin functions as a minor paralytic, causing opponents to experience a chilled sensation and blurred vision, reducing their reaction time and dexterity.
Umbral Knives (900) (Ranged Proficiency, Debuff Proficiency): After a brief moment of concentration, Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw. While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell. While casting Improved Shadow Knives, the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm. If sustained for more than ten seconds (roughly two dozen knives), Whirda will begin to experience fatigue, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones). The knives are also coated in a diluted Shadechill Toxin. When dealing piercing or slashing damage, Whirda's target is afflicted with Shadechill for 30 seconds. The toxin functions as a minor paralytic, causing opponents to experience a chilled sensation and blurred vision, reducing their reaction time and dexterity.
Certainly needs some more adjustments.
Umbral Dagger of Ahn'Thrix:
>This would cost 900 OM.
>This debuff needs to be a lot weaker, since it's applied to every attack. (Also, note that adding a debuff to your dagger like this will make your daggers attacks weaker)
Umbral Knives:
"While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell."
>Remove this, powerups don't make your moves stronger besides giving you more stats.
"While casting Improved Shadow Knives"
>I'm confused, how does Whirda cast this? Is this like another variant or...?
>See debuff comment from before.
RE: Umbral Knives, another throwback to the lax standards of 2015. The reason it costs 600 OM is it has a different function while I'm in Umbral Form (my T1 power-up), so it was 300 OM for the knives move and 300 OM for the alternate function during the power-up. Originally I think it was pitched as "Improved Shadow Knives" as the name. I'll edit that so it isn't so confusing.
RE: Umbral Dagger, I don't understand why adding a debuff to the move makes dagger attacks weaker if I'm paying the full 300 OM for each function. Do you mind explaining the logic behind that? As for the debuff, how would I word it to be "weaker"?