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Move Approval V
(06-06-2018, 02:30 PM)Whirda Wrote: Old Moves: 

[spoiler]Umbral Dagger of Ahn'Thrix (300): Whirda received the dagger of Ahn'Thrix after slaying the shade in The Pale Moors.  The dagger is roughly twelve inches long, carved from obsidian, and honed to a razor's edge.  With a thought, Whirda can command the dagger to leak a trail of opaque ash which hovers in the air, strategically obscuring vision.  Otherwise, this functions as a normal dagger.

I think this should have been 600 OM originally, although it was approved in 2015 at 300 OM.  Obviously it lacks some detail due to the standards of the time.

Umbral Knives (600) (Ranged Proficiency): After a brief moment of concentration, Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw.  While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell.  While casting Improved Shadow Knives, the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm.  If sustained for more than ten seconds (roughly two dozen knives), Whirda will begin to experience exhaustion, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones).[/spoiler]

New Moves: Umbral Dagger of Ahn'Thrix (600/900?) (Physical Strength, Debuff Proficiency): Whirda received the dagger of Ahn'Thrix after slaying the shade in The Pale Moors.  The dagger is roughly twelve inches long, carved from obsidian, and honed to a razor's edge.  With a thought, Whirda can command the dagger to leak a trail of opaque ash which hovers in the air, strategically obscuring vision.  Otherwise, this functions as a normal dagger.  The dagger of Ahn'Thrix is also coated in a diluted Shadechill Toxin.  When dealing piercing or slashing damage, Whirda's target is afflicted with Shadechill for 30 seconds.  The toxin functions as a minor paralytic, causing opponents to experience a chilled sensation and blurred vision, reducing their reaction time and dexterity.

Umbral Knives (900) (Ranged Proficiency, Debuff Proficiency): After a brief moment of concentration, Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw.  While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell.  While casting Improved Shadow Knives, the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm.  If sustained for more than ten seconds (roughly two dozen knives), Whirda will begin to experience fatigue, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones).  The knives are also coated in a diluted Shadechill Toxin.  When dealing piercing or slashing damage, Whirda's target is afflicted with Shadechill for 30 seconds.  The toxin functions as a minor paralytic, causing opponents to experience a chilled sensation and blurred vision, reducing their reaction time and dexterity.

Certainly needs some more adjustments.

Umbral Dagger of Ahn'Thrix:
>This would cost 900 OM.
>This debuff needs to be a lot weaker, since it's applied to every attack. (Also, note that adding a debuff to your dagger like this will make your daggers attacks weaker)

Umbral Knives:
"While in umbral form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell."
>Remove this, powerups don't make your moves stronger besides giving you more stats.
"While casting Improved Shadow Knives"
>I'm confused, how does Whirda cast this? Is this like another variant or...?
>See debuff comment from before.

(06-06-2018, 02:38 PM)Retane Wrote: Controlled Scatter Shot- (Preq: Scatter Shot)(Ranged Attack, Remote Control, Homing)(300)- Using the Scatter Shot move as a template, Retane has learned to become more tricky agasint his foes. Similiar to  Scatter Shot, the namekian quickly charges up his attack(3 seconds) and unleashes a huge barrage(200 shots) of energy the size of  basketballs from his hands, shot after shot, at his target for up to twenty seconds at a speed of  150-200mph. The orbs that connect exploding  in an area up to twice the size of the orb itself , doing damage but also causing a distraction from the main point of the attack. Those that don't connect veer off to surround the target in a spherical. During this time, the namek change his  direction slightly by shifting his boody, but not so much. After a few  moments from ending the initial barrage, Retane forces the surrounding orbs to converge upon the target in a powerful explosion(10 ft diameter). Afterwards, it takes the namekian a few seconds to regain his composure and replenish his energy sources.

Trapped-(Preq: Controlled Scatter Shot)(Ranged Material, Remote Control, Homing) (300)- Taking CSS to an even higher level, Retane focuses on the the area around his target(30 feet in diameter). While his  opponent is distracted, through conversation or other means, the Namekian creates around 200 basketball sized orbs around his foe. An additional two seconds is needed to force the orbs to converge upon their target, creating a devastating explosion upon impact.(15ft diameter) After the attack the namek is  left feeling light fatigue from the focus and quick dump of energy.

Controlled Scatter Shot:
"surround the target in a spherical"
>Can the target attack and try to break these or anything like that?
"Retane forces the surrounding orbs to converge upon the target in a powerful explosion"
>Considering this is hard to dodge, only has a short charge, and lots of other shots came before this, the explosion is not going to be powerful. Maybe if you bump up the charge time at the start, make it so the original shots do negligible damage (and just distract someone), then it could be powerful. Otherwise, it's not gonna be mega strong.

Trapped:
>This won't be devastating. It's too easy to use, too hard to avoid, and has too few drawbacks. Your "charge" is also after you summon the orbs, meaning you can surround someone with them and leave little/no room for escape, and then get the attack to land easily. If you want to make it powerful, have a high fatigue cost and a good charge time before you summon the orbs. Alternatively, just say it's a painful explosion but mostly just surface damage if you don't want to change it mechanically.

(06-06-2018, 02:31 PM)Ash Wrote: T2 Super Defense: Now You See Me, Now You Don't - 800 OM
Burst Movement, Suppression, Stealth
Ash simultaneously creates a clone of herself and vanishes from sight and senses before escaping the line of fire. Meanwhile, the clone baits her opponents into fighting it. Dodging what it can until its finally hit. (T2 can take 2 normal attacks, or counter one SA T2 or lower.) The Clone lasts up to 30 seconds, until its damaged appropriately, or until Ash unstealth's - generally done by attacking. When the Clone is defeated, it lasts long enough to 'die'. This body vanishes after the 30 seconds is up. Those with TECH lower than Ash have a harder time differencing from clone and Ash and are very likely to believe they've killed her.  By the time the clone is discovered Ash has another plan in action.

Approved.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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