06-06-2018, 02:12 PM
(This post was last modified: 06-06-2018, 02:12 PM by PepsiWhirda.)
Shadechill Toxin (Debuff Proficiency) (300 OM)
Concentrating for five seconds, during which time she can move normally but cannot use other moves or powers, Whirda applies a diluted Shadechill Toxin, essentially a minor paralytic, to her weapons (Umbral Dagger/Knives). For the duration of the current fight, whenever these weapons deal piercing or slashing damage to an opponent they infect the opponent with Shadechill. While this move cannot reduce stats like its super move cousin, affected targets still experience the same chilled sensation and blurred vision. The effect is slight after the first application, affecting reaction time and dexterity, but stacks up to five times on future applications. With each stack, the effect on reaction and dexterity increases slightly.
Concentrating for five seconds, during which time she can move normally but cannot use other moves or powers, Whirda applies a diluted Shadechill Toxin, essentially a minor paralytic, to her weapons (Umbral Dagger/Knives). For the duration of the current fight, whenever these weapons deal piercing or slashing damage to an opponent they infect the opponent with Shadechill. While this move cannot reduce stats like its super move cousin, affected targets still experience the same chilled sensation and blurred vision. The effect is slight after the first application, affecting reaction time and dexterity, but stacks up to five times on future applications. With each stack, the effect on reaction and dexterity increases slightly.