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Elemental Powers
#1
So Elemental Powers. Elements are cool, super cool, we all know it, but right now all the Elemental Powers do is add flavor. I actually made a fair attempt to give them a 'use' in this system compared to AD (saying how fire is more offensive in nature, air is quicker, etc), but at the end of the day they don't let you do anything you can't without the powers, unless you outright want to say "this effect is caused by fire/lightning/wind." It's iffy, because some folks will just say "it's dark energy but appears in the shape of a flame" and it's essentially the same thing but without the requirements. We can debate what should and shouldn't count until the end of the day, or we can remove the powers and just let people decide whether their move is made of super-lowfat-genetically-engineered-mayonnaise or water.

What say ye's, o people of the Omniverse?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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