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Move Creation Workshop
Looking to develop a poison-based debuff move that can be applied to both melee and ranged weapons. Is there a precedent for this that anyone knows of? I'm thinking something along the lines of a paralytic that affects reaction time and mobility, with the effect stacking per application.

And while I'm here, also looking for an example of a super utility that reduces enemy TEC/DEF.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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