06-05-2018, 09:41 AM
(This post was last modified: 06-05-2018, 11:52 AM by PepsiWhirda.)
Looking to develop a poison-based debuff move that can be applied to both melee and ranged weapons. Is there a precedent for this that anyone knows of? I'm thinking something along the lines of a paralytic that affects reaction time and mobility, with the effect stacking per application.
And while I'm here, also looking for an example of a super utility that reduces enemy TEC/DEF.
And while I'm here, also looking for an example of a super utility that reduces enemy TEC/DEF.


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