06-05-2018, 04:45 AM
(This post was last modified: 06-05-2018, 05:34 AM by Schwi Dola.)
(06-05-2018, 01:12 AM)Daniel Wrote: Angelic Scythe - Approved
Spatial Rend - What does the cleaving space part do? Is it just for cool visual effects? What does this space distortion look like? Also, you don't need to specify that she can teleport while using this, she has the teleport power so, with the exception of super moves that don't include teleportation, she can use teleportation in conjunction with all her moves unless stated otherwise.
Murderous aura - You need to state a duration for the debuff, not just leave it up to the writer.
Compress - So just for storing random, large objects and stuff, can't be used mid battle?
Holy Ray - how tiring is this?
Quick Shift - Approved, just remember to separate the two different Tiers when you actually make the NPC
Inverted Shift - I'm not sure how this actually damages an opponent, you've described the visual effects but not the damaging effects. Please clarify.
General Note - For anything that is a super move, please label it as such (with the proper Tier).
Focus - Approved For future reference, you should list your original stats and then what they are changing into, I don't want to have to search another thread to be able to approve things.
Spatial Rend - Cool special effects mostly, but yea with space bending imagine the spot next to where she slashed was twisted upside down or someone just squeezed really hard on it, and then it snapped back in place, and this is happening at random around where the blade cut. I tried adjusted the description to make this more clear.
Holy Ray - Edited.
Murderous Aura - Alright, since this is such a wide area attack I want it to be pretty non-influential in combat mechanically. Its something cool to write ^^.
Compress - Yes, I just know that something like this needs to be approved as a 0 cost move based on precedent (Guu needed to). I should probably add how its undone..
Inverted Shift - Like I noted above, space being broken means your body being twisted and compressed and stretched at random and that is pretty harmful. The main idea for this move is that it is a Teleport move forced on your target only done halfway.
Focus - Mmm, okay but I'm not sure the purpose
. I mean, a Powered Form has its own stats. The original stats are irrelevant to the requirements of a Powered Form (and I stuck in the reference that this included a +2 to base stats on the Defense so you knew I was basing this on a character that had +2 base stat upgrades). The same with a Power Up, the Power Up has to be balanced like it were a mini character so a T1 Power Up has to be +2/+2/+1/+0 assigned to different stats, unable to do +3 because that would violate the stat rules. I don't mind posting what you want for this, I just don't understand why for this request.You could say for both of these spatial damage effects that its akin to a chaotic version of the FF spell Demi (although that modifies gravity while this damages physical laws temporarily)
Angelic Scythe (300) (Requires Physical Strength) - A large black Scythe that glows black with its murderous energy. It has a 6 foot handle with a 5 foot curved blade. Jibril focuses and materializes this weapon in her hands over 2 seconds. Made of pure spiritual energy, the Scythe will disappear shortly after if she drops it. If Jibril beheads a Prime with this scythe, its energy will cause the head to stay in this world after the Prime dies so that Jibril may collect it.
Spatial Rend (300) (Requires Physical Strength) - Using Angelic Scythe, Jibril pours magical power into it for 10 seconds deepening its black aura (while simultaneously preparing the energy for teleport usually). She then charges at her target (running or flying) with the scythe, slashing with a strike that cleaves space itself, visually ripping and distorting the space the scythe cuts creating a loud pop. The space around the cut, 2 CM around it randomly twists, compresses, and stretches for additional damage snapping back in place after 1 second with another loud pop. A powerful attack with a significant energy cost, however the energy gathered will dissipate after 30 seconds if she is unable to attempt the strike.
Murderous Aura (300) (Requires Debuff Proficiency, Area Attack, Telepathy) - This is a mostly passive aura effect radiating 200 feet that Jibril has turned on while she focuses on harming or killing someone although she can voluntarily force it not to activate. It consumes a minimal amount of magic while active. Jibril physically radiates her intent and love to kill others causing others to feel her desire to kill them. Anyone who isn't the target of her hostile desires can feel the effect and strength of her aura although also get the feeling that it isn't directed at them. The aura will directly invoke fear in her targets for 10 seconds (not bystanders) but only those with less than half of her TEC. After recovering from the fear, they will not be affected again unless Jibril's TEC increases. The aura pauses if Jibril is significantly distracted from her target, such as being blasted by a strong attack or if she focuses solely on a different target.
Compress (0) - Jibril can focus her spirits to compress space around an object to be stored in her bosom. Costs a fair amount of magical power to achieve, takes several seconds for 3x3 foot cubes and longer for larger objects, cannot be used on living objects, and is not useful in combat. The object can be set back down and regain its original size over 10 seconds.
Holy Ray (600) (Requires Ranged Proficiency) - Jibril collects black/purple magical power in part of or all of her hand and fires it in a straight line at the speed of an bullet. She charges this attack up to 5 seconds putting more power into it creating a blast that can vary from a pin size to a fist sized energy blast. The weakest is negligible but a full charge is a strong punch. This has a light energy cost when used at its highest charge and proportionally less when used at lesser charges.
Quick Shift (600/800) (T1/2 Super Defense) (Requires Foresight, Teleport) - Foreseeing a serious attack, Jibril forces her body to shift, teleporting anywhere within her teleportation range to avoid an attack. (Both T1 and T2 versions)
Inverted Shift (800) (T2 Super Attack) (Requires Ranged Materialize, Ranged Proficiency, Area Attack, Teleport) - Jibril gathers a huge amount of spirits from the environment around her and her own body. She holds out her hand and focuses them on a single opponent in a few moments within the range of her teleport. To those that can see the flow of magic/spirits, her spirits almost instantaneously move to her target and once all gathered shatter the space her opponent occupies creating a very loud sound. For a few moments the space twists, bends, and breaks under the immense pressure of her spirits. In those moments, the target's entire body is compressed, twisted, and stretched at random throughout and if its not tough enough pieces may break off entirely from anywhere on the body which do not reattach as the space snaps back into its normal state, creating the same very loud pop in the air.
Focus (Tier 1 Powered Form) - Jibril loses her more jovial nature and focuses seriously on killing her enemy.
Atk: 4
Def: 4 (+2 from base stat upgrades)
Spd: 4
Tec: 5
