06-04-2018, 11:18 PM
(06-04-2018, 04:23 PM)Dane Regan Wrote: The first of these is just a reskin of the typical "1sp to put someone out of the fight for 40 seconds", except they fall in love with Dane as a "flavour" aspect.
The second is similar to the first but closer to actual mind control (but is still limited). I figure it's probably fine due to the limited duration (Omni's ruling was that mind control shouldn't really last longer than a post - 40 seconds fits into that imo).
T1SU - Charm (600): Physical, Debuff, Telepathy
[spoiler]Dane speaks a few words or a sentence to someone within 12ft of him, breaching their mind if they don't immediately block him out (i.e. use a super defence). For the next 40 seconds, they fall desperately in love with him and are unable to act in a way that might harm him and his friends. They probably won't suddenly throw their own allies under the bus and fight for him, but the won't assist any of his enemies or hinder his allies - they're so in love with Dane than the idea of betraying him simply doesn't register, so they'll most likely abstain from combat. Some people may choose to help him and his allies or hinder their own allies in a fight situation, although this will typically be very minor and depends on the person (OOC permission is needed for more than them using one or two minor buffs or trying to stop the fight). However, this move will also end prematurely if the person under its effects takes damage from Dane or someone else they couldn't hurt during this move.
RP Notes: Some targets may experience lingering effects, but most probably won't (this is writing fodder). In non-combat situations, this move may last for longer durations (such as against some NPCs or with OOC permission).[/spoiler]
T2SU - Dominate (800): Physical, Debuff, Telepathy
[spoiler]Dane presses his palm against the head of his target. This can be a full hold or just a tap, but, if not blocked swiftly (with a T2 super defence or higher), a barrage of information will flow directly into their mind from Dane, forcing his will upon them for the next 40 seconds. During this time, they cannot work in a way to harm or hinder Dane or his allies, nor aid Dane's enemies. Furthermore, they experience a very strong compulsion to assist Dane. Unlike Charm, they're still somewhat lucid, so have the ability to try and resist. This varies from person to person somewhat, but as a bare minimum, they will have to attack anyone Dane designates and work to protect him.
This won't be at full effectiveness: they could easily try to miss most strikes, opt not to use their more powerful or exerting attacks, and so on - however, their mind will always force them to attempt a method that could be lethal (so they can't "attack" someone with a feather). Setting up opportunities for Dane to attack more easily is considered to be under that umbrella (as Dane attacking someone could be lethal). Even if they don't end up hurting anyone, they will hinder Dane's enemies to nearly the best of their ability, such as blocking and obstructing their attacks. They still maintain a sense of self-preservation, so won't mindlessly tank attacks if they wouldn't normally, but will happily end up with some grazes.
In addition to this, they will be forced to obey any other basic order Dane gives them that doesn't directly put them in harm's way (e.g. he can ask them to drop a weapon, or try to execute a basic attack, but not to stab themselves or get in the way of a strong enemy's attack). Dane cannot directly force them to use specific moves or powers (but could ask them to climb a wall - prompting them to use a wall climbing move). Lastly, this effect ends prematurely if they ever take more than a couple of moderate hits from either Dane or one of his allies (someone they're not allowed to attack). In some cases, this may have a longer duration - even spanning weeks and months in some cases, potentially even indefinitely (requires OOC permission). This is more prevalent when used against a defeated opponent or someone with a weaker mind (rp fodder).
[/spoiler]
I'm going to deny these as they are right now. There was a conversation in the Staff Room about these sorts of moves and I'm going, partly, by that, but I can't see these moves doing any more than 'You can't attack Dane for this long'. how you want to fluff that is up to you (Though I’m going to say that you’ll need OOC permission for the whole falling in love fluff thing).
Balance wise, and I’m referring to Pennywise’s deadlights move here, they aren’t balanced at all.
Deadlights is a T1 and lasts 40 seconds (Which I'm not sure about, I'd support this duration being lowered). But has a 10 second lead up, which leaves Pennywise open to attack. Deadlights also stops the person it is used on from being hurt by anyone until the duration is over. And that's just for a T1.
As for Duration of these moves, I'd give the T1 a 15 second duration, and the T2 a 25 second duration (Going off of 1v1 situations, you could potentially take someone out of a fight just with the T1 as it is now. Not about that).
You'll have to change both of these moves so that people affected by this move will not be able to attack Dane, and that's it. Otherwise it's basically 'I can't do anything for 1 third of my portion of this fight', and that's a hard no from me.
As for the second move, Dane being able to order people to do extra things, this is 100% an OOC permission thing. I'll let you do the whole mind control to not attack me thing, but if you want to do more than that, get OOC permission.

