06-04-2018, 01:05 PM
(06-04-2018, 12:42 PM)Shantotto Wrote: Bio (??? om) Ranged proficiency / Debuff Proficiency
[spoiler]Shantotto channels for one second while able to defend herself with her stardust rod, before launching a ball of green and black liquid at her target, the ball is roughly 4 inches in diameter and continues to swirl around. It travels faster than an arrow but slower than a bullet at roughly 200m per second with a range of 75 feet.
This ball splatters on impact coating any surface or person struck by it with a corrosive compound that eats away at whatever it hits, dealing a small amount of damage over time and slowing them, but also makes the target more susceptible to magic based attacks, making the next non Bio spell that deals damage to the target deal 10% more damage. The corrosive effect and debuff last for 15 seconds and the timer is refreshed with each hit.
This attack takes a small amount of stamina to cast and can be cast quickly up to 5 times to stack up the effect up to 5 times. However the stamina cost is increased exponentially for each use of the spell, In addition if all 5 shots are used up Shantotto has to wait ten minutes before being able to use the attack again.[/spoiler]
Part of this doesn't make sense, as you say it eats away at the area hit - why would it slow them completely and make all attacks do more damage? And not just ones targetted at that area? (As well as only slowing down movements from that part of their body)
This would cost 600 OM (for the stacking to increase the debuff strength).
50% damage against someone for 15 seconds is a lot. Even if you've got to charge for 5 seconds total. Especially since they'll also be a lot slower and thus easier to hit as well.
I'm pretty sure you're misusing the word "exponentially", but, anyway, give a more specific cumulative fatigue cost for using it 5 times.

